C language function:glReadBuffer sample codes

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TITLE : qopenglframebufferobject.cpp source code [qtbase/src/gui/opengl/qopenglframebufferobject.cpp] - Woboq Code Browser
extraFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0 + colorAttachmentIndex);.......
http://code.woboq.org/qt5/qtbase/src/gui/opengl/qopenglframebufferobject.cpp.html


TITLE : qopenglframebufferobject.cpp source code [qtbase/src/gui/opengl/qopenglframebufferobject.cpp] - Woboq Code Browser
extraFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0);.......
http://code.woboq.org/qt5/qtbase/src/gui/opengl/qopenglframebufferobject.cpp.html
TITLE : qopenglframebufferobject.cpp source code [qtbase/src/gui/opengl/qopenglframebufferobject.cpp] - Woboq Code Browser
extensions.glReadBuffer(GL_COLOR_ATTACHMENT0 + readColorAttachmentIndex);.......
http://code.woboq.org/qt5/qtbase/src/gui/opengl/qopenglframebufferobject.cpp.html
TITLE : qopenglframebufferobject.cpp source code [qtbase/src/gui/opengl/qopenglframebufferobject.cpp] - Woboq Code Browser
extensions.glReadBuffer(GL_COLOR_ATTACHMENT0);.......
http://code.woboq.org/qt5/qtbase/src/gui/opengl/qopenglframebufferobject.cpp.html
TITLE : glReadPixels not working when reading from a Fr... |Intel Communities
glReadBuffer(GL_NONE); //for older hardware.......
http://communities.intel.com/thread/56951
TITLE : glReadPixels not working when reading from a Fr... |Intel Communities
glReadBuffer(GL_COLOR_ATTACHMENT0);.......
http://communities.intel.com/thread/56951
TITLE : glReadPixels not working when reading from a Fr... |Intel Communities
glReadBuffer(GL_NONE);.......
http://communities.intel.com/thread/56951
TITLE : MultiSample AntiAliasing using multisample FBO - Graphics Discussions - Graphics & Multimedia - Arm Community
//GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0));.......
http://community.arm.com/graphics/f/discussions/4426/multisample-antialiasing-using-multisample-fbo
TITLE : GLES30 | Android Developers
static void glReadBuffer(int mode).......
http://developer.android.com/reference/android/opengl/GLES30.html
TITLE : OpenGLES Changes
Modified glReadBuffer(GLenum).......
http://developer.apple.com/library/content/releasenotes/General/iOS81APIDiffs/modules/OpenGLES.html
TITLE : glBlitFramebuffer crashes Adreno 320 - Qualcomm Developer Network
glReadBuffer(GL_COLOR_ATTACHMENT0);.......
http://developer.qualcomm.com/forum/qdevnet-forums/mobile-technologies/mobile-gaming-graphics-optimization-adreno/27023
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : Framebuffer crash
glReadBuffer(GL_NONE);.......
http://en.sfml-dev.org/forums/index.php@topic=21453.0
TITLE : ShadowMapping with GLUT and GLSL
glReadBuffer(GL_NONE);.......
http://fabiensanglard.net/shadowmapping/
TITLE : Multisampling (OpenGL, OculusSDK3.0.1) Oculus
glReadBuffer(GL_COLOR_ATTACHMENT0).......
http://forums.oculus.com/developer/discussion/8306/multisampling-opengl-oculussdk3-0-1
TITLE : mujoco-py/mjvive.py at master openai/mujoco-py GitHub
gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0).......
http://github.com/openai/mujoco-py/blob/master/examples/mjvive.py
TITLE : Shadows 3D Game Development with LWJGL 3
glReadBuffer(GL_NONE);.......
http://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter18/chapter18.html
TITLE : Shadows 3D Game Development with LWJGL 3
glReadBuffer(GL_NONE);.......
http://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter18/chapter18.html
TITLE : glReadBuffer function (Windows)
void WINAPI glReadBuffer(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd374015(v=vs.85).aspx
TITLE : pygame.image.fromstring - Nullege Python Samples
glReadBuffer(GL_FRONT).......
http://nullege.com/codes/search/pygame.image.fromstring
TITLE : Tutorial 23 - Shadow Mapping - Part 1
glReadBuffer(GL_NONE);.......
http://ogldev.atspace.co.uk/www/tutorial23/tutorial23.html
TITLE : ofBook - Graphics
glReadBuffer(GL_FRONT); // HACK: only needed on windows, when using ofSetAutoBackground(false).......
http://openframeworks.cc/ofBook/chapters/intro_to_graphics.html
TITLE : Anaglyphs
glReadBuffer(GL_BACK);.......
http://paulbourke.net/stereographics/anaglyph/
TITLE : OpenGL/Screenshot - ProgrammingExamples
glReadBuffer(GL_FRONT);.......
http://programmingexamples.net/wiki/OpenGL/Screenshot
TITLE : PureWeb | Develop Real-Time Interactive Web and Mobile Apps
glReadBuffer(GL_BACK);.......
http://pureweb.io/
TITLE : glReadBuffer : PyOpenGL 3.1.0 GL Man Pages
glReadBuffer( GLenum ( mode ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glReadBuffer.html
TITLE : glReadBuffer : PyOpenGL 3.1.0 GL Man Pages
glReadBuffer( mode ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glReadBuffer.html
TITLE : Real working example of OpenGL NVIDIA Path Rendering Extension with Offscreen Rendering and Image Capture – Raveh Gonen's Blog
GL_CALL2(glReadBuffer(mColorAttachmentIndex);).......
http://ravehgonen.wordpress.com/2015/10/28/real-working-example-of-opengl-nvidia-path-rendering-extension-with-offscreen-rendering-and-image-capture/
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https://www.google.com/#q=glReadBuffer