C language function:glScalef sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glScalef(float x, float y, float z) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glScalef(x, y, z);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glScalef(x, y, z);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : AntTweakBar with OpenGL - \”N–ˆê - CSDN”Ž‹q
glScalef(g_Zoom, g_Zoom, g_Zoom);.......
http://blog.csdn.net/seamanj/article/details/48935681
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
public abstract void glScalef(float x, float y, float z).......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
Scaling is just as it sounds and it is possible to scale over each axis separately. Scaling is the same as multiplying all vertexes with the same scalar. In the image below we scale with: gl.glScalef(2f, 2f, 2f). That means that we multiply all vertixes with 2........
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
gl.glTranslatef(2, 0, 0); gl.glScalef(0.5f, 0.5f, 0.5f);.......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
gl.glScalef(0.5f, 0.5f, 0.5f);.......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
gl.glScalef(0.5f, 0.5f, 0.5f); gl.glTranslatef(2, 0, 0);.......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
gl.glScalef(0.5f, 0.5f, 0.5f);.......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : OpenGL ES Tutorial for Android Part III Transformations - Jayway
gl.glScalef(.5f, .5f, .5f);.......
http://blog.jayway.com/2010/01/01/opengl-es-tutorial-for-android-part-iii-transformations/
TITLE : iPhone 3D Programming
glScalef(100, 100, 100);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glScalef(90, 90, 90);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glScalef(4, 4, 4);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glScalef(4, 4, 1);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glScalef(-2 * scale, -scale, scale);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glScalef(100, 100, 100);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : OpenCV - Posit - OpenCV DevZone
glScalef( 1.0f, 1.0f, -1.0f);.......
http://code.opencv.org/projects/opencv/wiki/Posit
TITLE : How to set an image as the background in the Live Wallpaper on Android? Live2D Community
gl.glScalef(2.4f, 2.4f, 2.4f); // scale(x, y, z).......
http://community.live2d.com/discussion/235/how-to-set-an-image-as-the-background-in-the-live-wallpaper-on-android
TITLE : How to set an image as the background in the Live Wallpaper on Android? Live2D Community
gl.glScalef(2.4f, 2.4f, 2.4f); // scale(x, y, z).......
http://community.live2d.com/discussion/235/how-to-set-an-image-as-the-background-in-the-live-wallpaper-on-android
TITLE : How to set an image as the background in the Live Wallpaper on Android? Live2D Community
gl.glScalef(2.4f, 2.4f, 2.4f); // scale(x, y, z).......
http://community.live2d.com/discussion/235/how-to-set-an-image-as-the-background-in-the-live-wallpaper-on-android
TITLE : How to set an image as the background in the Live Wallpaper on Android? Live2D Community
gl.glScalef(2.0f, 2.0f, 2.0f); // scale(x, y, z).......
http://community.live2d.com/discussion/235/how-to-set-an-image-as-the-background-in-the-live-wallpaper-on-android
TITLE : openglexamples
glScalef(width, height, depth);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : Lectures_04
Multiplies the current matrix by a matrix that stretches, shrinks, or reflects an object along the axes. Each x, y, and z coordinate of every point in the object is multiplied by the corresponding argument x, y, or z. With the local coordinate system approach, the local coordinate axes are stretched, shrunk, or reflected by the x, y, and z factors, and the associated object is transformed with them. The figure below shows the effect of glScalef(2.0, -0.5, 1.0)........
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_04.html
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https://www.google.com/#q=glScalef