C language function:glScissor sample codes

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TITLE : anholt's lj
Bounding our rendering operations is a bit trickier. We started doing some of this with keithp's glamor rework: We glScissor() all of our rendering to the pCompositeClip (which is usually the bounds of the current window). For front buffer rendering in X, this is a big win on vc4 because it means that when you update an uncomposited window I know that you're only loading and storing the area covered by the window, not the entire screen. That's a big bandwidth savings........
http://anholt.livejournal.com/


TITLE : 442111 - Tooltip is sometimes broken - chromium - Monorail
glScissor(x = 0, y = 51, width = 112, height = 21).......
http://bugs.chromium.org/p/chromium/issues/detail@id=442111
TITLE : OpenGL ES‚ΕŽ—”ρƒ}ƒEƒXƒsƒbƒLƒ“ƒO - Schlechte Welt
gl.glScissor(0, 0, w, h);.......
http://d.hatena.ne.jp/s_welt/20071124/1195903942
TITLE : GL10 | Android Developers
abstract void glScissor(int x, int y, int width, int height).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Get Started  |  Google VR  |  Google Developers
glScissor(viewport.origin.x, viewport.origin.y, viewport.size.width,.......
http://developers.google.com/vr/ios/get-started
TITLE : GPU Off-Screen Buffer (gpu.offscreen) — Blender 2.76.2 8d9c7e6 - API documentation
glScissor(viewport[0], viewport[1], width, height).......
http://docs.blender.org/api/blender_python_api_2_76_2/gpu.offscreen.html
TITLE : GPU Off-Screen Buffer (gpu.offscreen) — Blender 2.76.2 8d9c7e6 - API documentation
glScissor(viewport[0], viewport[1], viewport[2], viewport[3]).......
http://docs.blender.org/api/blender_python_api_2_76_2/gpu.offscreen.html
TITLE : OpenGL Programming/Object selection - Wikibooks, open books for an open world
* Draw the scene multiple times, using glScissor() to render only the pixel you are interested in. In every pass, you can get 8 bits of information from the stencil buffer, so 3 passes allows you to uniquely identify 16 million objects........
http://en.wikibooks.org/wiki/OpenGL_Programming/Object_selection
TITLE : Loading Textures in a thread, using OSX (Snow Leopard) - Cinder Forum ARCHIVE
glScissor(left, top, width, height);.......
http://forum.libcinder.org/topic/loading-textures-in-a-thread-using-osx-snow-leopard
TITLE : opengl - What is the purpose of glScissor? - Game Development Stack Exchange
That's where scissor in comes in. glScissor() defines a screen space rectangle beyond which nothing is drawn (if the scissor test is enabled)........
http://gamedev.stackexchange.com/questions/40704/what-is-the-purpose-of-glscissor
TITLE : opengl - What is the purpose of glScissor? - Game Development Stack Exchange
Adding glScissor() and enabling the scissor test (which is disabled by default) restricts the clear........
http://gamedev.stackexchange.com/questions/40704/what-is-the-purpose-of-glscissor
TITLE : opengl - What is the purpose of glScissor? - Game Development Stack Exchange
glScissor(200,200,100,100);.......
http://gamedev.stackexchange.com/questions/40704/what-is-the-purpose-of-glscissor
TITLE : window flickering when using "glEnable( GL_SCISSOR_TEST );" ‘΅ Issue #807 ‘΅ ocornut/imgui ‘΅ GitHub
glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));.......
http://github.com/ocornut/imgui/issues/807
TITLE : window flickering when using "glEnable( GL_SCISSOR_TEST );" ‘΅ Issue #807 ‘΅ ocornut/imgui ‘΅ GitHub
glScissor(rect[0], rect[1], rect[2], rect[3]);.......
http://github.com/ocornut/imgui/issues/807
TITLE : window flickering when using "glEnable( GL_SCISSOR_TEST );" ‘΅ Issue #807 ‘΅ ocornut/imgui ‘΅ GitHub
glScissor(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);.......
http://github.com/ocornut/imgui/issues/807
TITLE : How To Use Rendering Primitives
GLES20.glScissor(viewport.getData()[0], viewport.getData()[1], viewport.getData()[2], viewport.getData()[3]);.......
http://library.vuforia.com/articles/Solution/How-To-Use-Rendering-Primitives
TITLE : How To Use Rendering Primitives
GLES20.glScissor(viewport.getData()[0],.......
http://library.vuforia.com/articles/Solution/How-To-Use-Rendering-Primitives
TITLE : glScissor function (Windows)
void WINAPI glScissor(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368581(v=vs.85).aspx
TITLE : glScissor function (Windows)
The scissor test is enabled and disabled using glEnable and glDisable with argument GL_SCISSOR_TEST. While the scissor test is enabled, only pixels that lie within the scissor box can be modified by drawing commands. Window coordinates have integer values at the shared corners of framebuffer pixels, so glScissor(0,0,1,1) allows only the lower-left pixel in the window to be modified, and glScissor(0,0,0,0) disallows modification to all pixels in the window........
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368581(v=vs.85).aspx
TITLE : neoGFX Cross-Platform C++ GPU-based GUI/Game Library
Now that I have widget clipping sorted (the OpenGL function glScissor() is ideal for this) work can begin in earnest on scrollbars:.......
http://neogfx.org/
TITLE : » Optimizing Garbage Collector performance in your .NET application - Spinning mirrors
Gl.glScissor(Global.Trunc(rect.X*Scale), Global.Trunc(rect.Y*Scale),.......
http://omeg.pl/blog/2011/08/optimizing-garbage-collector-performance-in-your-net-application/
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