C language function:glShadeModel sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java - platform/development - Git at Google
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/os/RotationVectorDemo.java


TITLE : glClearColor Android Developers Source Code
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://android.okhelp.cz/java_android_code.php@s=glClearColor
TITLE : glClearColor Android Developers Source Code
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://android.okhelp.cz/java_android_code.php@s=glClearColor
TITLE : glClearColor Android Developers Source Code
glShadeModel(GL_SMOOTH);.......
http://android.okhelp.cz/java_android_code.php@s=glClearColor
TITLE : glClearColor Android Developers Source Code
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://android.okhelp.cz/java_android_code.php@s=glClearColor
TITLE : glClearColor Android Developers Source Code
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://android.okhelp.cz/java_android_code.php@s=glClearColor
TITLE : How to draw a regular polygon using Android OpenGL
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://androidbook.com/akc/display@url=DisplayNoteIMPURL&reportId=3189&ownerUserId=android
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
gl.glShadeModel(GL10.GL_SMOOTH);// OpenGL docs........
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glShadeModel(GL_FLAT);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Homebrew Coding: Android Native Coding in C
glShadeModel(GL_FLAT);.......
http://blog.quirk.es/2010/10/android-native-coding-in-c.html
TITLE : Box2D, Graphics and Windows Mobile - Box2D Forums
glShadeModel(GL_FLAT);.......
http://box2d.org/forum/viewtopic.php@t=395
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
glShadeModel(GL_SMOOTH).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Asteroids, C#, 3D and OpenGL | Coding4Fun Blog | Channel 9
Gl.glShadeModel(Gl.GL_SMOOTH);.......
http://channel9.msdn.com/coding4fun/blog/Asteroids-C-3D-and-OpenGL
TITLE : Cocoa Dev Central: Write a Screen Saver: Part II
glShadeModel( GL_SMOOTH ); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );.......
http://cocoadevcentral.com/articles/000089.php
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
glShadeModel(GL_SMOOTH).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : openglexamples
glShadeModel(GL_FLAT);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : Beginning JOGL
gl.glShadeModel(GL.GL_SMOOTH);E/ Enable Smooth Shading.......
http://csis.pace.edu/~marchese/CG/JOGL/Jogl1l.htm
TITLE : Chapter 13. Evaluators and NURBS
glShadeModel(GL_FLAT);.......
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glShadeModel(GL10.GL_SMOOTH);.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : GL10 | Android Developers
abstract void glShadeModel(int mode).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Classes/GLGravityView.m
glShadeModel(GL_SMOOTH);.......
http://developer.apple.com/library/content/samplecode/GLGravity/Listings/Classes_GLGravityView_m.html
TITLE : Draw the cube with OpenGL ES 1.1 - BlackBerry Native
glShadeModel(GL_SMOOTH);.......
http://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/3_d_app_draw_the_cube_with_gles_11.html
TITLE : NativeActivity Class - Xamarin
glShadeModel(GL_SMOOTH);.......
http://developer.xamarin.com/api/type/Android.App.NativeActivity/
TITLE : A hardware shading node plug-in example
glShadeModel(GL_SMOOTH);.......
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/files/Writing_a_Hardware_Shading_Node_A_hardware_shading_node_plugin_example.htm
TITLE : OpenGL Multicolor Tetrahedron (C++) - RAD Studio Code Examples
glShadeModel(GL_FLAT);.......
http://docwiki.embarcadero.com/CodeExamples/Tokyo/en/OpenGL_Multicolor_Tetrahedron_(C++)
TITLE : eC Programming Language
glShadeModel(GL_SMOOTH);.......
http://ec-lang.org/
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glShadeModel(GL_SMOOTH);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : Intgration d'OpenGL dans une interface Qt
glShadeModel(GL_SMOOTH);.......
http://fhalgand.developpez.com/tutoriels/qt/integration-opengl/01-premiere-application/
TITLE : Mesh lighting / normal issues - beginners - openFrameworks
glShadeModel(GL_FLAT);.......
http://forum.openframeworks.cc/t/mesh-lighting-normal-issues/18127
TITLE : Mesh lighting / normal issues - beginners - openFrameworks
glShadeModel(GL_FLAT);.......
http://forum.openframeworks.cc/t/mesh-lighting-normal-issues/18127
TITLE : Gouraud shading in Processing 2 - Processing Forum
The direct OpenGL call for this shading mode is: glShadeModel(GL_SMOOTH).......
http://forum.processing.org/topic/gouraud-shading-in-processing-2
TITLE : After Effects + OpenGL | Adobe Community
glShadeModel(GL_SMOOTH);.......
http://forums.adobe.com/thread/1004306
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glShadeModel(GL_SMOOTH);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glShadeModel(GL_SMOOTH);.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : mesa-demos: src/xdemos/glxgears.c Source File - doxygen documentation | Fossies Dox
glShadeModel(GL_FLAT);.......
http://fossies.org/dox/mesa-demos-8.3.0/glxgears_8c_source.html
TITLE : mesa-demos: src/xdemos/glxgears.c Source File - doxygen documentation | Fossies Dox
glShadeModel(GL_SMOOTH);.......
http://fossies.org/dox/mesa-demos-8.3.0/glxgears_8c_source.html
TITLE : OpenGL: why do I have to set a normal with glNormal? - Game Development Stack Exchange
glShadeModel(GL_SMOOTH);.......
http://gamedev.stackexchange.com/questions/50653/opengl-why-do-i-have-to-set-a-normal-with-glnormal
TITLE : Opengl 3D Samples boo-lang/boo Wiki GitHub
Gl.glShadeModel(Gl.GL_FLAT).......
http://github.com/boo-lang/boo/wiki/Opengl-3D-Samples
TITLE : OpenGL/GLUT example
glShadeModel(GL_SMOOTH);.......
http://graphics.stanford.edu/courses/cs248-00/helpsession/opengl/code_example.html
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