C language function:glTexCoord2d sample codes

Search sample code in the internet.It is the result.


TITLE : Creating Games in Ruby (Part 2) - O'Reilly Media
glTexCoord2d(info.left, info.top).......
http://archive.oreilly.com/pub/a/ruby/2007/12/18/creating-games-in-ruby-part-2.html@page=2


TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d(theta_i,1);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d(theta_i ,0);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d(theta_ii ,0);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d(theta_ii ,1);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d( vertexArcLength , 1 );.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d( vertexArcLength, 0);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d( vertexArcLength,0);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : How to map texture maintaining its aspect ratio on a elliptic cylinder – BrainTrekking
glTexCoord2d( vertexArcLength ,1);.......
http://braintrekking.wordpress.com/2012/09/10/how-to-map-texture-maintaining-its-aspect-ratio-on-a-elliptic-cylinder/
TITLE : OpenGL rendering Cairo graphics example – Coady Code
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,+1.0);.......
http://coadycode.co.uk/code
TITLE : OpenGL rendering Cairo graphics example – Coady Code
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,+1.0);.......
http://coadycode.co.uk/code
TITLE : OpenGL rendering Cairo graphics example – Coady Code
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,-1.0);.......
http://coadycode.co.uk/code
TITLE : OpenGL rendering Cairo graphics example – Coady Code
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,-1.0);.......
http://coadycode.co.uk/code
TITLE : Urho3D and FramebufferObject - Support - Urho3D
glTexCoord2d(0,0); glVertex3f(-1.f, -1.f, 0.0f);.......
http://discourse.urho3d.io/t/urho3d-and-framebufferobject/2882
TITLE : Urho3D and FramebufferObject - Support - Urho3D
glTexCoord2d(1,0); glVertex3f(1.f, -1.f, 0.0f);.......
http://discourse.urho3d.io/t/urho3d-and-framebufferobject/2882
TITLE : Urho3D and FramebufferObject - Support - Urho3D
glTexCoord2d(1,1); glVertex3f(1.f, 1.f, 0.0f);.......
http://discourse.urho3d.io/t/urho3d-and-framebufferobject/2882
TITLE : Urho3D and FramebufferObject - Support - Urho3D
glTexCoord2d(0,1); glVertex3f(-1.f, 1.f, 0.0f);.......
http://discourse.urho3d.io/t/urho3d-and-framebufferobject/2882
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glTexCoord2d(GLdouble s, GLdouble t).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexCoord2d(1, 1); glVertex3f(0.0, 0.0, 0.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexCoord2d(1, 0); glVertex3f(0.0, 1.0, 0.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexCoord2d(0, 0); glVertex3f(1.0, 1.0, 0.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexCoord2d(0, 1); glVertex3f(1.0, 0.0, 0.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(0, 0);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(1, 0);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(1, 1);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(1, 1);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(0, 1);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : UNSOLVEABLE BUT ANSWERED - OPENGL rendering multiple windows (frames) ? - Processing Forum
gl.glTexCoord2d(0, 0);.......
http://forum.processing.org/topic/opengl-rendering-multiple-windows-frames
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(0, 0); Gl.glVertex2f(0, glyph_bmp.bitmap.rows);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(0, y); Gl.glVertex2f(0, 0);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(x, y); Gl.glVertex2f(glyph_bmp.bitmap.width, 0);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(x, 0); Gl.glVertex2f(glyph_bmp.bitmap.width, glyph_bmp.bitmap.rows);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(0, 0); Gl.glVertex2f(0, glyph_bmp.bitmap.rows);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(0, y); Gl.glVertex2f(0, 0);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(x, y); Gl.glVertex2f(glyph_bmp.bitmap.width, 0);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : AltSDK: AltSketch Graphics - Fast Draw Vector Geometries, Fonts (C# FreeType port), Image I/O, etc. | Unity Community
Gl.glTexCoord2d(x, 0); Gl.glVertex2f(glyph_bmp.bitmap.width, glyph_bmp.bitmap.rows);.......
http://forum.unity3d.com/threads/altsdk-altsketch-graphics-fast-draw-vector-geometries-fonts-c-freetype-port-image-i-o-etc.262644/
TITLE : CGTalk - some problem of using openGL in maya c++
glTexCoord2d((meshNormals[index].x+1)/2, (meshNormals[index].y+1)/2);.......
http://forums.cgsociety.org/archive/index.php@t-1001043.html
TITLE : c++ - Creating and Destroying OpenGl objects dynamically - Game Development Stack Exchange
glTexCoord2d(0, 0);.......
http://gamedev.stackexchange.com/questions/134454/creating-and-destroying-opengl-objects-dynamically/134456
TITLE : c++ - Creating and Destroying OpenGl objects dynamically - Game Development Stack Exchange
glTexCoord2d(1, 0);.......
http://gamedev.stackexchange.com/questions/134454/creating-and-destroying-opengl-objects-dynamically/134456
TITLE : c++ - Creating and Destroying OpenGl objects dynamically - Game Development Stack Exchange
glTexCoord2d(1, 1);.......
http://gamedev.stackexchange.com/questions/134454/creating-and-destroying-opengl-objects-dynamically/134456
TITLE : c++ - Creating and Destroying OpenGl objects dynamically - Game Development Stack Exchange
glTexCoord2d(0, 1);.......
http://gamedev.stackexchange.com/questions/134454/creating-and-destroying-opengl-objects-dynamically/134456
TITLE : lodepng/example_opengl.cpp at master lvandeve/lodepng GitHub
glTexCoord2d( 0, 0); glVertex2f( 0, 0);.......
http://github.com/lvandeve/lodepng/blob/master/examples/example_opengl.cpp
TITLE : lodepng/example_opengl.cpp at master lvandeve/lodepng GitHub
glTexCoord2d(u3, 0); glVertex2f(width, 0);.......
http://github.com/lvandeve/lodepng/blob/master/examples/example_opengl.cpp
TITLE : lodepng/example_opengl.cpp at master lvandeve/lodepng GitHub
glTexCoord2d(u3, v3); glVertex2f(width, height);.......
http://github.com/lvandeve/lodepng/blob/master/examples/example_opengl.cpp
TITLE : lodepng/example_opengl.cpp at master lvandeve/lodepng GitHub
glTexCoord2d( 0, v3); glVertex2f( 0, height);.......
http://github.com/lvandeve/lodepng/blob/master/examples/example_opengl.cpp
TITLE : asura-ClassicDemo/main.cpp at master ProjectAsura/asura-ClassicDemo GitHub
glTexCoord2d( 0.0, 1.0 ); glVertex3d( -size, -size, 0.0 );.......
http://github.com/ProjectAsura/asura-ClassicDemo/blob/master/gl/GL_TextureDds/src/main.cpp
TITLE : asura-ClassicDemo/main.cpp at master ProjectAsura/asura-ClassicDemo GitHub
glTexCoord2d( 0.0, 0.0 ); glVertex3d( -size, size, 0.0 );.......
http://github.com/ProjectAsura/asura-ClassicDemo/blob/master/gl/GL_TextureDds/src/main.cpp
TITLE : asura-ClassicDemo/main.cpp at master ProjectAsura/asura-ClassicDemo GitHub
glTexCoord2d( 1.0, 0.0 ); glVertex3d( size, size, 0.0 );.......
http://github.com/ProjectAsura/asura-ClassicDemo/blob/master/gl/GL_TextureDds/src/main.cpp
TITLE : asura-ClassicDemo/main.cpp at master ProjectAsura/asura-ClassicDemo GitHub
glTexCoord2d( 1.0, 1.0 ); glVertex3d( size, -size, 0.0 );.......
http://github.com/ProjectAsura/asura-ClassicDemo/blob/master/gl/GL_TextureDds/src/main.cpp
TITLE : Halogenica » Sharing resources between DirectX and OpenGL
glTexCoord2d(0.0, 0.0); glVertex2f( 0.0f, 0.f);.......
http://halogenica.net/sharing-resources-between-directx-and-opengl/
TITLE : Halogenica » Sharing resources between DirectX and OpenGL
glTexCoord2d(0.0, 1.0); glVertex2f( 0.0f, SCREEN_HEIGHT);.......
http://halogenica.net/sharing-resources-between-directx-and-opengl/
TITLE : Halogenica » Sharing resources between DirectX and OpenGL
glTexCoord2d(1.0, 1.0); glVertex2f( SCREEN_WIDTH, SCREEN_HEIGHT);.......
http://halogenica.net/sharing-resources-between-directx-and-opengl/
TITLE : Halogenica » Sharing resources between DirectX and OpenGL
glTexCoord2d(1.0, 0.0); glVertex2f( SCREEN_WIDTH, 0.0f);.......
http://halogenica.net/sharing-resources-between-directx-and-opengl/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(0.0, 0.0); glVertex2f(-.9f, -.9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(1.0, 0.0); glVertex2f( .9f, -.9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(1.0, 1.0); glVertex2f( .9f, .9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(0.0, 1.0); glVertex2f(-.9f, .9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(0.0, 0.0); glVertex2f(-.9f, -.9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(1.0, 0.0); glVertex2f( .9f, -.9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(1.0, 1.0); glVertex2f( .9f, .9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : One-week-game: getting ready | jonbho
glTexCoord2d(0.0, 1.0); glVertex2f(-.9f, .9f);.......
http://jonbho.net/2013/08/24/one-week-game-getting-ready/
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(0.3,0.1); // Texture coords for vertex (0,0).......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(0.45,0.6); // Texture coords for vertex (0,1).......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(0.25,0.7); // Texture coords for vertex (1,0).......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(0,0); // Texture coords for lower left corner.......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(1,0); // Texture coords for lower right corner.......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(1,1); // Texture coords for upper right corner.......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
glTexCoord2d(0,1); // Texture coords for upper left corner.......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : glTexCoord2d function (Windows)
void WINAPI glTexCoord2d(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368595(v=vs.85).aspx
TITLE : NeHe Productions: FreeType Fonts in OpenGL
glTexCoord2d(0,0); glVertex2f(0,bitmap.rows);.......
http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
TITLE : NeHe Productions: FreeType Fonts in OpenGL
glTexCoord2d(0,y); glVertex2f(0,0);.......
http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
TITLE : NeHe Productions: FreeType Fonts in OpenGL
glTexCoord2d(x,y); glVertex2f(bitmap.width,0);.......
http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
TITLE : NeHe Productions: FreeType Fonts in OpenGL
glTexCoord2d(x,0); glVertex2f(bitmap.width,bitmap.rows);.......
http://nehe.gamedev.net/tutorial/freetype_fonts_in_opengl/24001/
TITLE : Texturing, Clipping Week 9, Mon 27 Oct ppt download
Example Texture Map glVertex3d (s, s, s) glTexCoord2d(1,1);.......
http://slideplayer.com/slide/5067364/
TITLE : Texturing, Clipping Week 9, Mon 27 Oct ppt download
glVertex3d (s, s, s) glTexCoord2d(5, 5); glVertex3d (s, s, s) glTexCoord2d(1, 1); Week 9, Mon 27 Oct 03 c Tamara Munzner.......
http://slideplayer.com/slide/5067364/
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : c++ - only the left image is displayed on OpenGL Stereo - Stack Overflow
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://stackoverflow.com/questions/20199170/only-the-left-image-is-displayed-on-opengl-stereo
TITLE : opengl - how to get original fragment color in fragment shader - Stack Overflow
gl.glTexCoord2d( 0, 0 );.......
http://stackoverflow.com/questions/31830954/how-to-get-original-fragment-color-in-fragment-shader
TITLE : opengl - how to get original fragment color in fragment shader - Stack Overflow
gl.glTexCoord2d( 0, t2 );.......
http://stackoverflow.com/questions/31830954/how-to-get-original-fragment-color-in-fragment-shader
TITLE : opengl - how to get original fragment color in fragment shader - Stack Overflow
gl.glTexCoord2d( s2, t2 );.......
http://stackoverflow.com/questions/31830954/how-to-get-original-fragment-color-in-fragment-shader
TITLE : opengl - how to get original fragment color in fragment shader - Stack Overflow
gl.glTexCoord2d( s2, 0 );.......
http://stackoverflow.com/questions/31830954/how-to-get-original-fragment-color-in-fragment-shader
TITLE : Adding images to OpenGL in C « timmurphy.org
glTexCoord2d(0.0, 1.0); glVertex2d(0.0, 0.0);.......
http://timmurphy.org/2009/07/07/adding-images-to-opengl-in-c/
TITLE : Adding images to OpenGL in C « timmurphy.org
glTexCoord2d(0.0, 0.0); glVertex2d(0.0, 1.0);.......
http://timmurphy.org/2009/07/07/adding-images-to-opengl-in-c/
TITLE : Adding images to OpenGL in C « timmurphy.org
glTexCoord2d(1.0, 0.0); glVertex2d(1.0, 1.0);.......
http://timmurphy.org/2009/07/07/adding-images-to-opengl-in-c/
TITLE : Adding images to OpenGL in C « timmurphy.org
glTexCoord2d(1.0, 1.0); glVertex2d(1.0, 0.0);.......
http://timmurphy.org/2009/07/07/adding-images-to-opengl-in-c/
TITLE : A Texture Mapping Technique Using OpenGL
As you build your model by specifying vertices, use the glTexCoord2d to specify the location within the texture image corresponding to each model vertex. Note: the image coordinates are scaled from 0 to 1; so, if your image is 100x100 pixels wide and you want to connect a vertex with the center pixel, you call glTexCoord2d(0.50,0.50)........
http://www.codeguru.com/cpp/g-m/opengl/texturemapping/article.php/c5589/A-Texture-Mapping-Technique-Using-OpenGL.htm
TITLE : A Texture Mapping Technique Using OpenGL
glTexCoord2d((180.0 - phi1*GEO::RA2DE)/360.0,.......
http://www.codeguru.com/cpp/g-m/opengl/texturemapping/article.php/c5589/A-Texture-Mapping-Technique-Using-OpenGL.htm
TITLE : A Texture Mapping Technique Using OpenGL
glTexCoord2d((180.0 - phi2*GEO::RA2DE)/360.0,.......
http://www.codeguru.com/cpp/g-m/opengl/texturemapping/article.php/c5589/A-Texture-Mapping-Technique-Using-OpenGL.htm
TITLE : A Texture Mapping Technique Using OpenGL
glTexCoord2d((180.0 - phi1*GEO::RA2DE)/360.0,.......
http://www.codeguru.com/cpp/g-m/opengl/texturemapping/article.php/c5589/A-Texture-Mapping-Technique-Using-OpenGL.htm
TITLE : A Texture Mapping Technique Using OpenGL
glTexCoord2d((180.0 - phi2*GEO::RA2DE)/360.0,.......
http://www.codeguru.com/cpp/g-m/opengl/texturemapping/article.php/c5589/A-Texture-Mapping-Technique-Using-OpenGL.htm
TITLE : Rendering AltNETType (= .NET FreeType port) with OpenGL - CodeProject
Gl.glTexCoord2d(0, 0); Gl.glVertex2f(0, glyph_bmp.bitmap.rows);.......
http://www.codeproject.com/Tips/668161/Rendering-AltNETType-equals-NET-FreeType-port-with
TITLE : Rendering AltNETType (= .NET FreeType port) with OpenGL - CodeProject
Gl.glTexCoord2d(0, y); Gl.glVertex2f(0, 0);.......
http://www.codeproject.com/Tips/668161/Rendering-AltNETType-equals-NET-FreeType-port-with
TITLE : Rendering AltNETType (= .NET FreeType port) with OpenGL - CodeProject
Gl.glTexCoord2d(x, y); Gl.glVertex2f(glyph_bmp.bitmap.width, 0);.......
http://www.codeproject.com/Tips/668161/Rendering-AltNETType-equals-NET-FreeType-port-with
TITLE : Rendering AltNETType (= .NET FreeType port) with OpenGL - CodeProject
Gl.glTexCoord2d(x, 0); Gl.glVertex2f(glyph_bmp.bitmap.width, glyph_bmp.bitmap.rows);.......
http://www.codeproject.com/Tips/668161/Rendering-AltNETType-equals-NET-FreeType-port-with
TITLE : Different sides of Ruby development: OpenGL : Diatom Enterprises
glTexCoord2d(0,0); glVertex3d(position.x, position.y, position.z).......
http://www.diatomenterprises.com/different-sides-of-ruby-development-opengl/
TITLE : Different sides of Ruby development: OpenGL : Diatom Enterprises
glTexCoord2d(1,0); glVertex3d(x_width + position.x, position.y, position.z).......
http://www.diatomenterprises.com/different-sides-of-ruby-development-opengl/
TITLE : Different sides of Ruby development: OpenGL : Diatom Enterprises
glTexCoord2d(1,1); glVertex3d(x_width + position.x, y_width + position.y, position.z).......
http://www.diatomenterprises.com/different-sides-of-ruby-development-opengl/
TITLE : Different sides of Ruby development: OpenGL : Diatom Enterprises
glTexCoord2d(0,1); glVertex3d(position.x, y_width + position.y, position.z).......
http://www.diatomenterprises.com/different-sides-of-ruby-development-opengl/
TITLE : BlitzMax - test page |
* glTexCoord2d().......
http://www.graphio.net/@page_id=1111
TITLE : Beginners Guide to OpenGL,SDL: Build Your Own CAD Software: 13 Steps
(3) Then we make the actual QUAD face. we use glTexCoord2d() to specify the UV coordinates for each vertex of the face. Basically, tell openGL how to apply our texture onto the GL_QUAD face, whether want the texture streached, repeated, etc........
http://www.instructables.com/id/Make-Your-Own-3D-CAD-Application-Using-OpenGL/
TITLE : 2D Lighting Tribulations with Shaders - Java-Gaming.org
gl.glTexCoord2d(0.0, 0.0);.......
http://www.java-gaming.org/index.php@topic=24683.30
TITLE : 2D Lighting Tribulations with Shaders - Java-Gaming.org
gl.glTexCoord2d(1.0, 0.0);.......
http://www.java-gaming.org/index.php@topic=24683.30
TITLE : 2D Lighting Tribulations with Shaders - Java-Gaming.org
gl.glTexCoord2d(1.0, 1.0);.......
http://www.java-gaming.org/index.php@topic=24683.30
TITLE : 2D Lighting Tribulations with Shaders - Java-Gaming.org
gl.glTexCoord2d(0.0, 1.0);.......
http://www.java-gaming.org/index.php@topic=24683.30
TITLE : How to draw pixels to a texture (OpenGL) | Multigesture.net
glTexCoord2d(0.0, 0.0); glVertex2d(0.0, 0.0);.......
http://www.multigesture.net/articles/how-to-draw-pixels-to-a-texture-opengl/
TITLE : How to draw pixels to a texture (OpenGL) | Multigesture.net
glTexCoord2d(1.0, 0.0); glVertex2d(display_width, 0.0);.......
http://www.multigesture.net/articles/how-to-draw-pixels-to-a-texture-opengl/
TITLE : How to draw pixels to a texture (OpenGL) | Multigesture.net
glTexCoord2d(1.0, 1.0); glVertex2d(display_width, display_height);.......
http://www.multigesture.net/articles/how-to-draw-pixels-to-a-texture-opengl/
TITLE : How to draw pixels to a texture (OpenGL) | Multigesture.net
glTexCoord2d(0.0, 1.0); glVertex2d(0.0, display_height);.......
http://www.multigesture.net/articles/how-to-draw-pixels-to-a-texture-opengl/
TITLE : Problem with glTexCoord2d()
* Problem with glTexCoord2d().......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
Thread: Problem with glTexCoord2d().......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
Problem with glTexCoord2d().......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
glTexCoord2d(0, 0); glVertex3d(0, 0, 0);.......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
glTexCoord2d(10, 0); glVertex3d(1000, 0, 0);.......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
glTexCoord2d(10, 10); glVertex3d(1000, 0, 1000);.......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Problem with glTexCoord2d()
glTexCoord2d(0, 10); glVertex3d(0, 0, 1000);.......
http://www.opengl.org/discussion_boards/showthread.php/199378-Problem-with-glTexCoord2d()
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(43, 30, 58);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(57, 30, 58);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 1); gl.glVertex3d(55, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 1); gl.glVertex3d(45, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(43, 30, 72);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(57, 30, 72);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 1); gl.glVertex3d(55, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 1); gl.glVertex3d(45, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(43, 30, 72);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(43, 30, 58);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 1); gl.glVertex3d(45, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 1); gl.glVertex3d(45, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(57, 30, 58);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(57, 30, 72);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 1); gl.glVertex3d(55, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 1); gl.glVertex3d(55, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(55, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(55, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 1); gl.glVertex3d(45, 15, 70);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 1); gl.glVertex3d(45, 15, 60);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 0); gl.glVertex3d(25, .1, 10);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 0); gl.glVertex3d(25, .1, 30);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(1, 3); gl.glVertex3d(75, .1, 30);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : Java Code Example
gl.glTexCoord2d(0, 3); gl.glVertex3d(75, .1, 10);.......
http://www.programcreek.com/java-api-examples/index.php@class=javax.media.opengl.GL2&method=glVertex3d
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
glTexCoord2d(0,0); glVertex2f(0,bitmap.rows);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
glTexCoord2d(0,y); glVertex2f(0,0);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
glTexCoord2d(x,y); glVertex2f(bitmap.width,0);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
TITLE : freetype_tut: Tutorial on using FreeType Fonts in OpenGL
glTexCoord2d(x,0); glVertex2f(bitmap.width,bitmap.rows);.......
http://www.sccs.swarthmore.edu/users/03/sven/freetype_tut/
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(0.0,0.0); glVertex2d(-1.0,-1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(1.0,0.0); glVertex2d(+1.0,-1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(1.0,1.0); glVertex2d(+1.0,+1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
TITLE : 20. OpenGL MipMap Generation Swiftless Tutorials - OpenGL, GLSL & WebGL Tutorials for the computer graphics beginner
glTexCoord2d(0.0,1.0); glVertex2d(-1.0,+1.0);.......
http://www.swiftless.com/tutorials/opengl/mipmap_generation.html
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