C language function:glTexCoord3i sample codes

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TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : c++ - OpenGL Textures form SDLSurface goes too dark - Stack Overflow
glTexCoord3i(0, 0, 1);glVertex3i(x + scroll, y, z);.......
http://stackoverflow.com/questions/16936491/opengl-textures-form-sdlsurface-goes-too-dark
TITLE : c++ - OpenGL Textures form SDLSurface goes too dark - Stack Overflow
glTexCoord3i(_tv, 0, 1);glVertex3i(x + w * _tv + scroll, y, z);.......
http://stackoverflow.com/questions/16936491/opengl-textures-form-sdlsurface-goes-too-dark
TITLE : c++ - OpenGL Textures form SDLSurface goes too dark - Stack Overflow
glTexCoord3i(_tv, _tu, 1);glVertex3i(x + w * _tv + scroll, y + h * _tu, z);.......
http://stackoverflow.com/questions/16936491/opengl-textures-form-sdlsurface-goes-too-dark
TITLE : c++ - OpenGL Textures form SDLSurface goes too dark - Stack Overflow
glTexCoord3i(0, _tu, 1);glVertex3i(x + scroll, y + h * _tu, z);.......
http://stackoverflow.com/questions/16936491/opengl-textures-form-sdlsurface-goes-too-dark
TITLE : BlitzMax - test page |
* glTexCoord3i().......
http://www.graphio.net/@page_id=1111
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https://www.google.com/#q=glTexCoord3i