C language function:glTexCoord4f sample codes

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TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : glTexCoord4f function (Windows)
void WINAPI glTexCoord4f(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368612(v=vs.85).aspx
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
// glTexCoord4f(0,0,0,1);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
glTexCoord4f(0,0,0,trap_wide);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
// glTexCoord4f(1,0,0,1);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
glTexCoord4f(trap_narrow,0,0,trap_narrow);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
// glTexCoord4f(0,1,0,1);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
glTexCoord4f(0,trap_wide,0,trap_wide);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
// glTexCoord4f(1,1,0,1);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Perspective correct texturing of trapezoid in OpenGL ES 2.0 - Stack Overflow
glTexCoord4f(trap_narrow,trap_narrow,0,trap_narrow);.......
http://stackoverflow.com/questions/15242507/perspective-correct-texturing-of-trapezoid-in-opengl-es-2-0
TITLE : Skewed/Sheared Texture Mapping in OpenGL - Graphics and GPU Programming - GameDev.net
Simply call glTexCoord4f(s,t,0,q) instead of glTexCoord2f(s,t) and supply the homogeneous coordinate 'q' for the perspective transformation........
http://www.gamedev.net/forums/topic/419296-skewedsheared-texture-mapping-in-opengl/
TITLE : BlitzMax - test page |
* glTexCoord4f().......
http://www.graphio.net/@page_id=1111
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
glTexCoord4f(-tx, tx, 0, tx);.......
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
glTexCoord4f( tx, tx, 0, tx);.......
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
why is he just applying gltexcoord4f() only to the top points?what happens if you change the coordinates from the bottom?.......
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
Do you have any sample about texture coordinates. Im still a bit confused about how the coordinates work [glTexCoord4f(s,t,r,q)].......
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
I read the cass page again but I cant make it work :(... Im confuse on how gltexcoord4f(s,t,r,q) works ! Im still getting that unpleasant image! I tried to copy part of his code but I got the same distortion ;(.. Could you please help me with a sample about gltexcoord4f?.......
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
TITLE : Texture mapping distortion :( [Archive] - OpenGL Discussion and Help Forums
sorry couldnt post this before :( Im still stuck in this, I mean ,I made the sample work...... My problem is i cant totally understand glTexCoord4f(s,t,r,q)... The sample is fine when the top is the same value for each top coordinate. I want to put each one of the quad coordinates and have a irregular quad and map my texture into that polygon! Thanks for your time and Illw ait for your comments........
http://www.opengl.org/discussion_boards/archive/index.php/t-177299.html
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