C language function:glTexCoordPointer sample codes

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TITLE : Performance tips for Cocos2d for iPhone - All-Seeing Interactive
glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*)(offset + diff));.......
http://allseeing-i.com/Performance-tips-for-Cocos2d-for-iPhone


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glTexCoordPointer(int size, int type,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glTexCoordPointer(size, type, stride, pointer);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glTexCoordPointer(int size, int type, int stride, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
If it helps, I identified these calls as being the greedy ones; gl.glVertexPointer(), gl.glTexCoordPointer() and gl.glDrawElements(). Unfortunately they seem to be rather necessary ones! Perhaps there is a way so that they arenft called every frame? Or perhaps another way of rendering the textures? In my application ( plug: http://www.appbrain.com/app/solitaire-3d/com.jawfin.sol3d ) its calling the.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
* glTexCoordPointer() to provide the coordinates in the texture,.......
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : iPhone 3D Programming
glTexCoordPointer(2, GL_FLOAT, stride, texCoordOffset);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch05.html
TITLE : iPhone 3D Programming
glTexCoordPointer(2, GL_FLOAT, stride, texCoordOffset);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch05.html

void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer);.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : GL10 | Android Developers
abstract void glTexCoordPointer(int size, int type, int stride, Buffer pointer).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL10.html
TITLE : Classes/EAGLView.mm
glTexCoordPointer(2, GL_SHORT, 0, texCoords);.......
http://developer.apple.com/library/content/samplecode/aurioTouch/Listings/Classes_EAGLView_mm.html
TITLE : Classes/EAGLView.mm
glTexCoordPointer(2, GL_SHORT, 0, texCoords);.......
http://developer.apple.com/library/content/samplecode/aurioTouch/Listings/Classes_EAGLView_mm.html
TITLE : OpenGL ES | Tizen Developers
gl->glTexCoordPointer(2, GL_INT, 0, tex_coords);.......
http://developer.tizen.org/development/guides/native-application/graphics/opengl・%82・E-es
TITLE : Flickering rendered object | Vuforia Developer Portal
//glTexCoordPointer(2, GL_FLOAT, 0, (const GLvoid*) &;teapotTexCoords[0]);.......
http://developer.vuforia.com/forum/qcar-api/flickering-rendered-object
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : BumpMapping with GLSL
glTexCoordPointer(2,GL_FLOAT,0,0);.......
http://fabiensanglard.net/bumpMapping/index.php
TITLE : crop image with polygons - Cinder Forum ARCHIVE
glTexCoordPointer( 2, GL_FLOAT, 0, texCoords );.......
http://forum.libcinder.org/topic/crop-image-with-polygons
TITLE : fractious: Rendering Text in OpenGL on Android
* gl.glTexCoordPointer().......
http://fractiousg.blogspot.com/2012/04/rendering-text-in-opengl-on-android.html
TITLE : Graphics – Games from Within
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].u);.......
http://gamesfromwithin.com/category/graphics
TITLE : OpenGL ES 2.0 Primer
glTexCoordPointer( size, type, stride, pointer); // setup the vertex texture coordinates pointer.......
http://glslstudio.com/primer/
TITLE : Rendering Quake 3 Maps
glTexCoordPointer(2, GL_FLOAT, stride, &(vertex[offset].textureCoord));.......
http://graphics.cs.brown.edu/games/quake/quake3.html
TITLE : Rendering Quake 3 Maps
glTexCoordPointer(2, GL_FLOAT, stride, &(vertex[offset].lightmapCoord));.......
http://graphics.cs.brown.edu/games/quake/quake3.html
TITLE : Rendering Quake 3 Maps
glTexCoordPointer(2, GL_FLOAT,sizeof(BSPVertex), &vertex[0].textureCoord);.......
http://graphics.cs.brown.edu/games/quake/quake3.html
TITLE : Rendering Quake 3 Maps
glTexCoordPointer(2, GL_FLOAT, sizeof(BSPVertex), &vertex[0].lightmapCoord);.......
http://graphics.cs.brown.edu/games/quake/quake3.html
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glTexCoordPointer(2, GL_FLOAT, 0, bananaTexCoords);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glEnableClientState(GL_TEXTURE_COORD_ARRAY) after glTexCoordPointer(2, GL_FLOAT, 0, bananaTexCoords) to make it finally accept the texture.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
print OUTFILE gglTexCoordPointer(2, GL_FLOAT, 0, g.$object.hTexCoords);\nh.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glTexCoordPointer(2, GL_FLOAT, 0, cubeTexCoords);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glTexCoordPointer(2, GL_FLOAT, 0, clock_01_objTexCoords);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &PineappleVertexData[0].texCoord);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
Do anyone know how to adapt the implementation to OpenGL 2.0? I think glVertexPointer(), glNormalPointer() and glTexCoordPointer() donft work for 2.0. Xcode is complaining about those functions. Any ideas?.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : obj2opengl: convert obj 3D models to arrays compatible with iPhone OpenGL ES « Heiko Behrens (Blog)
glTexCoordPointer(2, GL_FLOAT, 0, bananaTexCoords);.......
http://heikobehrens.net/2009/08/27/obj2opengl/
TITLE : @jpsarda's longer tweets: Tiny Wings Hills with Cocos2D
glTexCoordPointer(2, GL_FLOAT, sizeof(ccV2F_C4F_T2F), &vertexData[offset].texCoords);.......
http://jpsarda.tumblr.com/post/6171831450/tiny-wings-hills-with-cocos2d
TITLE : Introduction to Computer Graphics, Section 4.3 -- Image Textures
void glTexCoordPointer( int size, int dataType, int stride, void* array).......
http://math.hws.edu/graphicsbook/c4/s3.html
TITLE : glTexCoordPointer function (Windows)
void WINAPI glTexCoordPointer(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368623(v=vs.85).aspx
TITLE : Maya API
glTexCoordPointer( 2, GL_FLOAT, 0, texCoordArrays[0] );.......
http://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/maya/MPxHwShaders.html
TITLE : NeHe Productions: Vertex Buffer Objects
glTexCoordPointer( 2, GL_FLOAT, 0, (char *) NULL ); // Set The TexCoord Pointer To The TexCoord Buffer.......
http://nehe.gamedev.net/tutorial/vertex_buffer_objects/22002/
TITLE : NeHe Productions: Vertex Buffer Objects
glTexCoordPointer( 2, GL_FLOAT, 0, g_pMesh->m_pTexCoords ); // Set The Vertex Pointer To Our TexCoord Data.......
http://nehe.gamedev.net/tutorial/vertex_buffer_objects/22002/
TITLE : GLES - Pandora Wiki
glTexCoordPointer(2, GL_FLOAT, 0, tex);.......
http://pandorawiki.org/GLES
TITLE : GLES - Pandora Wiki
glTexCoordPointer(2, GL_FLOAT, 0, tex);.......
http://pandorawiki.org/GLES
TITLE : glTexCoordPointer : PyOpenGL 3.1.0 GL Man Pages
glTexCoordPointer( GLint ( size ) , GLenum ( type ) , GLsizei ( stride ) , const GLvoid * ( pointer ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexCoordPointer.html
TITLE : glTexCoordPointer : PyOpenGL 3.1.0 GL Man Pages
glTexCoordPointer( size , type , stride , pointer ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexCoordPointer.html
TITLE : glTexCoordPointer : PyOpenGL 3.1.0 GL Man Pages
glTexCoordPointers( pointer ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glTexCoordPointer.html
TITLE : SDL_GL_BindTexture
render_data.glTexCoordPointer(2, GL_FLOAT, 0, &TexCoords[0]);.......
http://sdl2referencejp.osdn.jp/SDL_GL_BindTexture.html
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