C language function:glTexEnvfv sample codes

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TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glTexEnvfv(int target, int pname, float[] params, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glTexEnvfv(target, pname, params, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glTexEnvfv(int target, int pname, FloatBuffer params) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glTexEnvfv(target, pname, params);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : iPhone 3D Programming
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch08.html
TITLE : GLES10 | Android Developers
static void glTexEnvfv(int target, int pname, FloatBuffer params).......
http://developer.android.com/reference/android/opengl/GLES10.html
TITLE : GLES10 | Android Developers
static void glTexEnvfv(int target, int pname, float[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES10.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : android - Turn image sepia using OpenGL fixed pipeline (e.g. multitexturing) - Stack Overflow
gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, weights_vector, 0);.......
http://stackoverflow.com/questions/11487519/turn-image-sepia-using-opengl-fixed-pipeline-e-g-multitexturing
TITLE : android - Turn image sepia using OpenGL fixed pipeline (e.g. multitexturing) - Stack Overflow
gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, color_vector, 0);.......
http://stackoverflow.com/questions/11487519/turn-image-sepia-using-opengl-fixed-pipeline-e-g-multitexturing
TITLE : android - Turn image sepia using OpenGL fixed pipeline (e.g. multitexturing) - Stack Overflow
gl.glTexEnvfv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, weights_vector, 0);.......
http://stackoverflow.com/questions/11487519/turn-image-sepia-using-opengl-fixed-pipeline-e-g-multitexturing
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, weights_vector);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, additions_vector);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&multipliers);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&additions);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (GLfloat*)&weights);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, weighting_vector);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, weights_vector);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : effects - Is it possible to do desaturation in OpenGL ES 1.0 and how? - Stack Overflow
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, additions_vector);.......
http://stackoverflow.com/questions/6925301/is-it-possible-to-do-desaturation-in-opengl-es-1-0-and-how
TITLE : Call of duty 4 3D/OpenGL issue [Archive] - Ubuntu Forums
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat).......
http://ubuntuforums.org/archive/index.php/t-641987.html
TITLE : Call of duty 4 3D/OpenGL issue [Archive] - Ubuntu Forums
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2670.......
http://ubuntuforums.org/archive/index.php/t-641987.html
TITLE : Call of duty 4 3D/OpenGL issue [Archive] - Ubuntu Forums
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat).......
http://ubuntuforums.org/archive/index.php/t-641987.html
TITLE : Call of duty 4 3D/OpenGL issue [Archive] - Ubuntu Forums
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2673.......
http://ubuntuforums.org/archive/index.php/t-641987.html
TITLE : Textures and Blending
gl.glTexEnvfv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_COLOR, new float[]{1.0f, 1.0f, 0.0f, 1.0f}, 0);.......
http://waltermilner.com/joglblogl/texblend.htm
TITLE : BlitzMax - test page |
* glTexEnvfv().......
http://www.graphio.net/@page_id=1111
TITLE : Texture Combiners - OpenGL Wiki
//GL_CONSTANT refers to the call we make with glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor).......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : Texture Combiners - OpenGL Wiki
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor);.......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : Texture Combiners - OpenGL Wiki
//GL_CONSTANT refers to the call we make with glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor).......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : Texture Combiners - OpenGL Wiki
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor);.......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : Texture Combiners - OpenGL Wiki
//GL_CONSTANT refers to the call we make with glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor2).......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : Texture Combiners - OpenGL Wiki
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mycolor2);.......
http://www.khronos.org/opengl/wiki/Texture_Combiners
TITLE : glTexEnvfv()
* glTexEnvfv().......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
TITLE : glTexEnvfv()
Thread: glTexEnvfv().......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
TITLE : glTexEnvfv()
glTexEnvfv().......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
TITLE : glTexEnvfv()
Are there any way to obtain transparency using glTexEnvfv()?.......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
TITLE : glTexEnvfv()
I tried glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, myRGBA_Array).......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
TITLE : glTexEnvfv()
Re: glTexEnvfv().......
http://www.opengl.org/discussion_boards/showthread.php/132072-glTexEnvfv()
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