C language function:glTexImage2D sample codes

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TITLE : Android MediaCodec Formats
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, uploadDescriptor.yHorizontalStride, uploadDescriptor.yVerticalSpan, 0,.......
http://alumnus.caltech.edu/~heirich/styled-6/index.html


TITLE : Android MediaCodec Formats
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE_ALPHA, uploadDescriptor.uvHorizontalStride / 2, uploadDescriptor.uvVerticalSpan, 0,.......
http://alumnus.caltech.edu/~heirich/styled-6/index.html
TITLE : Android MediaCodec Formats
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, uploadDescriptor.uvHorizontalStride, uploadDescriptor.uvVerticalSpan, 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, uvBuffer);.......
http://alumnus.caltech.edu/~heirich/styled-6/index.html
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* Calls glTexImage2D() on the current OpenGL context. If no context is.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* current the behavior is the same as calling glTexImage2D() with no.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* Unlike glTexImage2D() bitmap cannot be null and will raise an exception.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* All other parameters are identical to those used for glTexImage2D()........
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Cube Maps: Skyboxes and Environment Mapping - Anton's OpenGL 4 Notes
The code is almost identical to creating a single 2d texture in OpenGL, except that we bind a texture of type GL_TEXTURE_CUBE_MAP instead of GL_TEXTURE_2D. Then glTexImage2D() is called 6 times, with the macro for each side as the first parameter, rather than GL_TEXTURE_2D........
http://antongerdelan.net/opengl/cubemaps.html
TITLE : glGenerateMipmap ,glTexParameter ,glTexImage2D - xiaxl - CSDN”Ž‹q
void glTexImage2D(.......
http://blog.csdn.net/xiaxl/article/details/8873076
TITLE : glGenerateMipmap ,glTexParameter ,glTexImage2D - xiaxl - CSDN”Ž‹q
* glGenerateMipmap ,glTexParameter ,glTexImage2D(1089).......
http://blog.csdn.net/xiaxl/article/details/8873076
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexImage2D(GL_TEXTURE_2D, 0, hasAlpha ? 4 : 3, width,.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Homebrew Coding: Android Native Coding in C
glTexImage2D(GL_TEXTURE_2D, /* target */.......
http://blog.quirk.es/2010/10/android-native-coding-in-c.html
TITLE : Loading a Bitmap resource for OpenGL Texture[x]
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, &data);.......
http://cboard.cprogramming.com/game-programming/56080-loading-bitmap-resource-opengl-texture[x].html
TITLE : Loading a Bitmap resource for OpenGL Texture[x]
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 128, 0, GL_RGB, GL_UNSIGNED_BYTE, &data);.......
http://cboard.cprogramming.com/game-programming/56080-loading-bitmap-resource-opengl-texture[x].html
TITLE : Loading a Bitmap resource for OpenGL Texture[x]
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 128, 0, GL_RGB, GL_UNSIGNED_BYTE, &data);.......
http://cboard.cprogramming.com/game-programming/56080-loading-bitmap-resource-opengl-texture[x].html
TITLE : iPhone 3D Programming
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.x, size.y, 0,.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : examples/android/src/org/appspot/apprtc/VideoStreamsView.java - external/webrtc/stable/talk - Git at Google
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, w, h, 0,.......
http://chromium.googlesource.com/external/webrtc/stable/talk/+/ae6132d756759f15b2f1195e62f6a8ef90ed4548/examples/android/src/org/appspot/apprtc/VideoStreamsView.java
TITLE : examples/android/src/org/appspot/apprtc/VideoStreamsView.java - external/webrtc/stable/talk - Git at Google
GLES20.glTexImage2D(.......
http://chromium.googlesource.com/external/webrtc/stable/talk/+/ae6132d756759f15b2f1195e62f6a8ef90ed4548/examples/android/src/org/appspot/apprtc/VideoStreamsView.java
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, Width, Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, Width, Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, Width, Height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604
TITLE : GLES3+ GL_DEPTH_COMPONENT16-32 on Nexus 10/Mali T604 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );.......
http://community.arm.com/graphics/f/discussions/4546/gles3-gl_depth_component16-32-on-nexus-10-mali-t604

void glTexImage2D(GLenum target, GLint level, GLint internalFormat,.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

for glTexImage2D(). The texture array is taken from a screen-aligned pixel.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php

glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texImageWidth,.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php
TITLE : Everyone has a BLOG: glTexSubImage2D is too slow on iPod Touch
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,.......
http://cv4mar.blogspot.com/2008/09/gltexsubimage2d-is-too-slow-on-ipod.html
TITLE : GLUtils | Android Developers
Calls glTexImage2D() on the current OpenGL context........
http://developer.android.com/reference/android/opengl/GLUtils.html
TITLE : Texture.m
glTexImage2D(GL_TEXTURE_2D, 0, internal, img->wide, img->high, 0, format, GL_UNSIGNED_BYTE, pixels);.......
http://developer.apple.com/library/content/samplecode/GLImageProcessing/Listings/Texture_m.html
TITLE : Crash in system/vendor/lib/egl/libGLESv2_adreno.so (oxili_tile_texture+1363) - Qualcomm Developer Network
libGLESv2_adreno.so 0xa8badb2b EsxContext::GlTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*).......
http://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/28489
TITLE : Crash in system/vendor/lib/egl/libGLESv2_adreno.so (oxili_tile_texture+1363) - Qualcomm Developer Network
libGLESv2_adreno.so 0xa8bd9b6b EsxGlApiParamValidate::GlTexImage2D(EsxDispatch*, unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*).......
http://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/28489
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