C language function:glTexParameterf sample codes

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TITLE : Shadow Mapping | adrien.io
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/


TITLE : Shadow Mapping | adrien.io
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/
TITLE : Rendering to a texture with iOS 5 texture cache api. | All My Brain
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://allmybrain.com/2011/12/08/rendering-to-a-texture-with-ios-5-texture-cache-api/
TITLE : Rendering to a texture with iOS 5 texture cache api. | All My Brain
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://allmybrain.com/2011/12/08/rendering-to-a-texture-with-ios-5-texture-cache-api/
TITLE : Android example - TriangleRenderer.java - android, bytebuffer, io, triangle, trianglerenderer, verts
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-2/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.java.shtml
TITLE : Android example - TriangleRenderer.java - android, bytebuffer, io, triangle, trianglerenderer, verts
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-2/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.java.shtml
TITLE : Android example - TriangleRenderer.java - android, bytebuffer, io, triangle, trianglerenderer, verts
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,.......
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-2/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.java.shtml
TITLE : Android example - TriangleRenderer.java - android, bytebuffer, io, triangle, trianglerenderer, verts
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,.......
http://alvinalexander.com/java/jwarehouse/android-examples/platforms/android-2/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.java.shtml
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java - platform/development - Git at Google
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java - platform/development - Git at Google
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java - platform/development - Git at Google
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java - platform/development - Git at Google
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/LabelMaker.java
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL11ExtensionPack.GL_TEXTURE_CUBE_MAP,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
glTexParameterf(GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : glGenTextures Android Developers Source Code
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://android.okhelp.cz/java_android_code.php@s=glGenTextures
TITLE : OpenGL ES 2.0 Sample Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://androidbook.com/item/4254
TITLE : OpenGL ES 2.0 Sample Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://androidbook.com/item/4254
TITLE : OpenGL ES 2.0 Sample Code
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://androidbook.com/item/4254
TITLE : Axiomworks: Developer's notes II. ETC2 texture compression in OpenGL ES 3.0
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);.......
http://androidworks-kea.blogspot.com/2013/08/developers-notes-ii-etc2-texture.html
TITLE : Axiomworks: Developer's notes II. ETC2 texture compression in OpenGL ES 3.0
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);.......
http://androidworks-kea.blogspot.com/2013/08/developers-notes-ii-etc2-texture.html
TITLE : Axiomworks: Developer's notes II. ETC2 texture compression in OpenGL ES 3.0
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);.......
http://androidworks-kea.blogspot.com/2013/08/developers-notes-ii-etc2-texture.html
TITLE : Axiomworks: Developer's notes II. ETC2 texture compression in OpenGL ES 3.0
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);.......
http://androidworks-kea.blogspot.com/2013/08/developers-notes-ii-etc2-texture.html
TITLE : Reconstructing Position from Depth buffer - #define Bassser
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://bassser.tumblr.com/post/11626074256/reconstructing-position-from-depth-buffer
TITLE : Reconstructing Position from Depth buffer - #define Bassser
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://bassser.tumblr.com/post/11626074256/reconstructing-position-from-depth-buffer
TITLE : Reconstructing Position from Depth buffer - #define Bassser
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://bassser.tumblr.com/post/11626074256/reconstructing-position-from-depth-buffer
TITLE : Reconstructing Position from Depth buffer - #define Bassser
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://bassser.tumblr.com/post/11626074256/reconstructing-position-from-depth-buffer
TITLE : glGenerateMipmap ,glTexParameter ,glTexImage2D - xiaxl - CSDNq
void glTexParameterf(.......
http://blog.csdn.net/xiaxl/article/details/8873076
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
// Scale up if the texture if smaller. gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
// scale linearly when image smalled than texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : OpenGL ES Tutorial for Android Part VI Textures - Jayway
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,.......
http://blog.jayway.com/2010/12/30/opengl-es-tutorial-for-android-part-vi-textures/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Fun Trick: Draw OpenGL on StaticImage - CEGUI (Crazy Eddie's GUI) Forums
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://cegui.org.uk/forum/viewtopic.php@t=6714
TITLE : Fun Trick: Draw OpenGL on StaticImage - CEGUI (Crazy Eddie's GUI) Forums
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://cegui.org.uk/forum/viewtopic.php@t=6714
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
CALL_GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
CALL_GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
CALL_GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT));.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug - Graphics & Multimedia blog - Graphics & Multimedia - Arm Community
CALL_GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT));.......
http://community.arm.com/graphics/b/blog/posts/easier-opengl-es-debugging-on-arm-mali-gpus-with-gl_5f00_khr_5f00_debug
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glTexParameterf(GL10.GL_TEXTURE_2D,.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : SDK1.5OpenGLTv - Pashangofs Blog
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,.......
http://d.hatena.ne.jp/pashango_p/20090721/1248193522
TITLE : GLES20 | Android Developers
static void glTexParameterf(int target, int pname, float param).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : AVBasicVideoOutput/APLEAGLView.m
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://developer.apple.com/library/content/samplecode/AVBasicVideoOutput/Listings/AVBasicVideoOutput_APLEAGLView_m.html
TITLE : AVBasicVideoOutput/APLEAGLView.m
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://developer.apple.com/library/content/samplecode/AVBasicVideoOutput/Listings/AVBasicVideoOutput_APLEAGLView_m.html
TITLE : AVBasicVideoOutput/APLEAGLView.m
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://developer.apple.com/library/content/samplecode/AVBasicVideoOutput/Listings/AVBasicVideoOutput_APLEAGLView_m.html
TITLE : AVBasicVideoOutput/APLEAGLView.m
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://developer.apple.com/library/content/samplecode/AVBasicVideoOutput/Listings/AVBasicVideoOutput_APLEAGLView_m.html
TITLE : OpenGL ES | Tizen Developers
gl->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);.......
http://developer.tizen.org/development/guides/native-application/graphics/opengl・%82・E-es
TITLE : OpenGL ES | Tizen Developers
gl->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://developer.tizen.org/development/guides/native-application/graphics/opengl・%82・E-es
TITLE : OpenGL ES | Tizen Developers
gl->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://developer.tizen.org/development/guides/native-application/graphics/opengl・%82・E-es
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : Black Texture is appearing on the target | Vuforia Developer Portal
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://developer.vuforia.com/forum/android/black-texture-appearing-target
TITLE : SSAO on IOS - Support - Urho3D
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );.......
http://discourse.urho3d.io/t/ssao-on-ios/619
TITLE : SSAO on IOS - Support - Urho3D
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );.......
http://discourse.urho3d.io/t/ssao-on-ios/619
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL Programming/Intermediate/Textures - Wikibooks, open books for an open world
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
// gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : OpenGL ES Texture Mapping | Examples Java Code Geeks - 2017
// gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);.......
http://examples.javacodegeeks.com/android/games/opengl-es/opengl-es-texture-mapping/
TITLE : ShadowMapping with GLUT and GLSL
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );.......
http://fabiensanglard.net/shadowmapping/
TITLE : ShadowMapping with GLUT and GLSL
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );.......
http://fabiensanglard.net/shadowmapping/
TITLE : ShadowMapping with GLUT and GLSL
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ) and glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP )........
http://fabiensanglard.net/shadowmapping/
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : opengl - FBO Depth Buffer not working - Game Development Stack Exchange
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://gamedev.stackexchange.com/questions/24000/fbo-depth-buffer-not-working
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //GL_CLAMP_TO_EDGE);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : compositing-example/shared_pixmap_surface.c at master shirro/compositing-example GitHub
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //GL_CLAMP_TO_EDGE);.......
http://github.com/shirro/compositing-example/blob/master/src/shared_pixmap_surface.c
TITLE : Android OpenGL ES – Mipmaps | INsanityDesign
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);.......
http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/
TITLE : Android OpenGL ES – Mipmaps | INsanityDesign
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST);.......
http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/
TITLE : Android OpenGL ES – Mipmaps | INsanityDesign
gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE);.......
http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/
TITLE : Android OpenGL ES – Mipmaps | INsanityDesign
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);.......
http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/
TITLE : Android OpenGL ES – Mipmaps | INsanityDesign
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST);.......
http://insanitydesign.com/wp/2009/08/01/android-opengl-es-mipmaps/
TITLE : Project6Fall13 - Immersive Visualization Lab Wiki
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://ivl.calit2.net/wiki/index.php/Project6Fall13
TITLE : Project6Fall13 - Immersive Visualization Lab Wiki
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://ivl.calit2.net/wiki/index.php/Project6Fall13
TITLE : Kudan
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://kudan.readme.io/v1.0/docs/video-capture
TITLE : Kudan
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://kudan.readme.io/v1.0/docs/video-capture
TITLE : FrameBufferObjects in OpenGL
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://lektiondestages.blogspot.com/2011/07/framebufferobjects-in-opengl.html
TITLE : FrameBufferObjects in OpenGL
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://lektiondestages.blogspot.com/2011/07/framebufferobjects-in-opengl.html
TITLE : FrameBufferObjects in OpenGL
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://lektiondestages.blogspot.com/2011/07/framebufferobjects-in-opengl.html
TITLE : FrameBufferObjects in OpenGL
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://lektiondestages.blogspot.com/2011/07/framebufferobjects-in-opengl.html
TITLE : gltexparameteri(3): set texture parameters - Linux man page
void glTexParameterf( GLenum target,.......
http://linux.die.net/man/3/gltexparameteri
TITLE : [Interest] How to use QSGSimpleTextureNode?
>>> glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://lists.qt-project.org/pipermail/interest/2014-November/014000.html
TITLE : [Interest] How to use QSGSimpleTextureNode?
>>> glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://lists.qt-project.org/pipermail/interest/2014-November/014000.html
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
TITLE : Create Frame Buffer Object OpenGL | Luu Gia Thuy
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://luugiathuy.com/2011/09/create-frame-buffer-object-opengl/
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