C language function:glTexParameterfv sample codes

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TITLE : emulator/opengl/host/libs/GLESv2_dec/gl2.attrib - platform/sdk - Git at Google
#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params).......
http://android.googlesource.com/platform/sdk/+/android-5.0.0_r2/emulator/opengl/host/libs/GLESv2_dec/gl2.attrib


TITLE : OpenGL ES ͊Ix^B - NhsoftI - CSDNq
__declspec(dllexport) void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { funcPtr_glTexParameterfv( target, pname, params); }.......
http://blog.csdn.net/nhsoft/article/details/6337434
TITLE : GLES20 | Android Developers
static void glTexParameterfv(int target, int pname, float[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES11.html
TITLE : GLES20 | Android Developers
static void glTexParameterfv(int target, int pname, FloatBuffer params).......
http://developer.android.com/reference/android/opengl/GLES11.html
TITLE : GLES20 | Android Developers
static void glTexParameterfv(int target, int pname, FloatBuffer params).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : GLES20 | Android Developers
static void glTexParameterfv(int target, int pname, float[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES20.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_3_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : c++ - How can I get data from the previous frame in OpenGL 2.0 with GLSL? - Game Development Stack Exchange
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);.......
http://gamedev.stackexchange.com/questions/144829/how-can-i-get-data-from-the-previous-frame-in-opengl-2-0-with-glsl
TITLE : c++ - How can I get data from the previous frame in OpenGL 2.0 with GLSL? - Game Development Stack Exchange
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, heatColor);.......
http://gamedev.stackexchange.com/questions/144829/how-can-i-get-data-from-the-previous-frame-in-opengl-2-0-with-glsl
TITLE : ogl-samples/dsa.cpp at master g-truc/ogl-samples GitHub
glTexParameterfv(target, pname, params);.......
http://github.com/g-truc/ogl-samples/blob/master/framework/dsa.cpp
TITLE : ogl-samples/dsa.cpp at master g-truc/ogl-samples GitHub
glTexParameterfv(target, pname, param);.......
http://github.com/g-truc/ogl-samples/blob/master/framework/dsa.cpp
TITLE : glTexParameterfv function (Windows)
void WINAPI glTexParameterfv(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd368640(v=vs.85).aspx
TITLE : OpenGL - Textures
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);.......
http://open.gl/textures
TITLE : OpenGL : Textures
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);.......
http://opengl.developpez.com/tutoriels/open_gl/textures/
TITLE : Shadow mapping on large terrain
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, l_ClampColor);.......
http://organicvectory.com/index.php@option=com_content&view=article&id=54%3Ashadow-mapping-on-large-terrain&catid=1%3Aarticles&Itemid=61
TITLE : Texture Mapping + Texture Object = Texture Mapped Object. - ppt video online download
void glTexParameteri(GLenum target, GLenum pname, GLint param) void glTexParameterf(GLenum target, GLenum pname, GLfloat param) void glTexParameteriv(GLenum target, GLenum pname, GLint *param) void glTexParameterfv(GLenum target, GLenum pname, GLfloat *param) Specify texture parameters for texture object that is currently bound to target. target: GL_TEXTURE_1D GL_TEXTURE_2D GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP pname: Texture parameter name param: Texture parameter value.......
http://slideplayer.com/slide/7371517/
TITLE : Draw outline using with shader program in OpenGL ES 2.0 on Android - Stack Overflow
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR,borderColor4f).......
http://stackoverflow.com/questions/13692282/draw-outline-using-with-shader-program-in-opengl-es-2-0-on-android
TITLE : Textures
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor).......
http://swiftgl.org/learn/01-textures.html
TITLE : Chapter 8. Texturing Extensions
To set a new base (or maximum) level, call glTexParameteri(), glTexParemeterf(), glTexParameteriv(), or glTexParameterfv() and use the following specifications:.......
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch08.html
TITLE : Chapter 8. Texturing Extensions
When creating a virtual clipmap, an application calls glTexParameteriv() or glTexParameterfv() with the following specifications:.......
http://www-f9.ijs.si/~matevz/docs/007-2392-003/sgi_html/ch08.html
TITLE : Projected Shadow Mapping with Cg and OpenGL3D Game Engine Programming
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, glm::value_ptr(white) );.......
http://www.3dgep.com/projected-shadow-mapping-with-cg-and-opengl/
TITLE : Lab 6
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &zeros.x);.......
http://www.cse.chalmers.se/edu/course/TDA361/tutorials/lab6.html
TITLE : Having trouble using glGetTexImage with a depth texture of an FBO - Graphics and GPU Programming - GameDev.net
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border);.......
http://www.gamedev.net/forums/topic/679073-having-trouble-using-glgetteximage-with-a-depth-texture-of-an-fbo/
TITLE : BlitzMax - test page |
* glTexParameterfv().......
http://www.graphio.net/@page_id=1111
TITLE : glTexParameter
void glTexParameterfv( GLenum target,.......
http://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);.......
http://www.opengl.org/discussion_boards/showthread.php/140432-GL_TEXTURE_BORDER_COLOR
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_BORDER_C OLOR,color);.......
http://www.opengl.org/discussion_boards/showthread.php/140432-GL_TEXTURE_BORDER_COLOR
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : Help Using TexSubImage2d
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://www.opengl.org/discussion_boards/showthread.php/181435-Help-Using-TexSubImage2d
TITLE : OpenGL 1.1 Reference: glTexParameter
void glTexParameterfv(.......
http://www.talisman.org/opengl-1.1/Reference/glTexParameter.html
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