C language function:glTexParameteri sample codes

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TITLE : Shadow Mapping | adrien.io
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/


TITLE : Shadow Mapping | adrien.io
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/
TITLE : Shadow Mapping | adrien.io
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/
TITLE : Shadow Mapping | adrien.io
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/
TITLE : Shadow Mapping | adrien.io
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);.......
http://adrien.io/opengl-course/lesson-3-shadow-mapping/
TITLE : ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java - platform/development - Git at Google
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,.......
http://android.googlesource.com/platform/development/+/698cfb95876b55066f7b34879d03b6a4909d002f/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
TITLE : ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java - platform/development - Git at Google
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,.......
http://android.googlesource.com/platform/development/+/698cfb95876b55066f7b34879d03b6a4909d002f/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/MyGLSurfaceView.java
TITLE : OpenGL ES SDK for Android: Terrain Rendering with Geometry Clipmaps
GL_CHECK(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));.......
http://arm-software.github.io/opengl-es-sdk-for-android/terrain.html
TITLE : OpenGL ES SDK for Android: Terrain Rendering with Geometry Clipmaps
GL_CHECK(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));.......
http://arm-software.github.io/opengl-es-sdk-for-android/terrain.html
TITLE : OpenGL ES SDK for Android: Terrain Rendering with Geometry Clipmaps
GL_CHECK(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT));.......
http://arm-software.github.io/opengl-es-sdk-for-android/terrain.html
TITLE : OpenGL ES SDK for Android: Terrain Rendering with Geometry Clipmaps
GL_CHECK(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT));.......
http://arm-software.github.io/opengl-es-sdk-for-android/terrain.html
TITLE : Athenstean / OpenGL Frame Buffer Objects, Blitting and Multi-Sampling
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);.......
http://blog.athenstean.com/post/88745931231/opengl-frame-buffer-objects-blitting-and
TITLE : Athenstean / OpenGL Frame Buffer Objects, Blitting and Multi-Sampling
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);.......
http://blog.athenstean.com/post/88745931231/opengl-frame-buffer-objects-blitting-and
TITLE : Miles Macklin » Blog Archive » Adventures in Fluid Simulation
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);.......
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
TITLE : Miles Macklin » Blog Archive » Adventures in Fluid Simulation
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);.......
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
TITLE : Miles Macklin » Blog Archive » Adventures in Fluid Simulation
glTexParameteri(target, GL_TEXTURE_WRAP_S, address);.......
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
TITLE : Miles Macklin » Blog Archive » Adventures in Fluid Simulation
glTexParameteri(target, GL_TEXTURE_WRAP_T, address);.......
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
TITLE : Miles Macklin » Blog Archive » Adventures in Fluid Simulation
glTexParameteri(target, GL_TEXTURE_WRAP_R, address);.......
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
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