C language function:glTexSubImage2D sample codes

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TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* Calls glTexSubImage2D() on the current OpenGL context. If no context is.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml


TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* current the behavior is the same as calling glTexSubImage2D() with no.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* Unlike glTexSubImage2D() bitmap cannot be null and will raise an exception.......
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : Android example - GLUtils.java - bitmap, glutils, illegalargumentexception, nullpointerexception, unknown
* All other parameters are identical to those used for glTexSubImage2D()........
http://alvinalexander.com/java/jwarehouse/android/opengl/java/android/opengl/GLUtils.java.shtml
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glTexSubImage2D(int target, int level, int xoffset,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : 138562 – [GStreamer] GstGL support in the video sink
:00:18.544425112 12231 0x2633720 ERROR glcontext gstglcontext.c:1046:_gst_gl_debug_callback: high: GL error from API id:1, GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image).......
http://bugs.webkit.org/show_bug.cgi@id=138562
TITLE : 138562 – [GStreamer] GstGL support in the video sink
:00:13.302168079 4752 0x1640450 ERROR glcontext gstglcontext.c:1046:_gst_gl_debug_callback: high: GL error from API id:1, GL_INVALID_OPERATION in glTexSubImage2D(invalid textur.......
http://bugs.webkit.org/show_bug.cgi@id=138562
TITLE : 138562 – [GStreamer] GstGL support in the video sink
:00:13.317992554 4752 0x1640450 ERROR glcontext gstglcontext.c:1046:_gst_gl_debug_callback: high: GL error from API id:1, GL_INVALID_OPERATION in glTexSubImage2D(invalid textur.......
http://bugs.webkit.org/show_bug.cgi@id=138562
TITLE : Chipmunk2D Physics - Documentation
* Efficiently update the terrain detail texture using glTexSubImage2D()........
http://chipmunk-physics.net/documentation.php
TITLE : Coherent UI: Rendering Integration
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, RENDER_AREA_WIDTH, RENDER_AREA_HEIGHT, GL_BGRA, GL_UNSIGNED_BYTE, memory);.......
http://coherent-labs.com/Documentation/cpp/d3/d97/_rendering_integration.html
TITLE : Rendering using OpenGL ES 2.0/3.0 in a zero copy mode on MALI T628 - Graphics Discussions - Graphics & Multimedia - Arm Community
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, InPicture);.......
http://community.arm.com/graphics/f/discussions/5224/rendering-using-opengl-es-2-0-3-0-in-a-zero-copy-mode-on-mali-t628
TITLE : Everyone has a BLOG: glTexSubImage2D is too slow on iPod Touch
glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,.......
http://cv4mar.blogspot.com/2008/09/gltexsubimage2d-is-too-slow-on-ipod.html
TITLE : GLUtils | Android Developers
Calls glTexSubImage2D() on the current OpenGL context........
http://developer.android.com/reference/android/opengl/GLUtils.html
TITLE : OpenCV: Use OpenCL in Android camera preview based CV application
After that we can read (copy) pixel data from C/C++ via glReadPixels() and write them back to texture after modification via glTexSubImage2D()........
http://docs.opencv.org/3.1.0/d7/dbd/tutorial_android_ocl_intro.html
TITLE : OpenGL Programming/Modern OpenGL Tutorial Text Rendering 02 - Wikibooks, open books for an open world
We used a null pointer to tell OpenGL that we will fill in the contents of the texture later. Again, don't forget about the GL_UNPACK_ALIGNMENT. Now we are ready to paste the glyph images into the texture atlas. We will use the very convenient glTexSubImage2D() function for this:.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_02
TITLE : OpenGL Programming/Modern OpenGL Tutorial Text Rendering 02 - Wikibooks, open books for an open world
glTexSubImage2D(GL_TEXTURE_2D, 0, x, 0, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Text_Rendering_02
TITLE : [Libav-user] Displaying video in Windows
When receiving timer event - draw next frame from video queue using glTexSubImage2d(probably, fastest way)\ glTexImage2d or glDrawBuffer;.......
http://ffmpeg.org/pipermail/libav-user/2012-November/003061.html
TITLE : Best way to create a video buffer - beginners - openFrameworks
glTexSubImage2D(texture.getTextureData().textureTarget, 0, 0, 0, texture.getWidth(), texture.getHeight(), texture.getTextureData().glType, texture.getTextureData().pixelType, 0);.......
http://forum.openframeworks.cc/t/best-way-to-create-a-video-buffer/13964
TITLE : glTexSubImage2D not updating texture as expected Issue #4 Microsoft/angle GitHub
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, pixels);.......
http://github.com/Microsoft/angle/issues/4
TITLE : [android-ndk] how to use opengl es gl.glTexSubImage2D or gl.glTexImage2D, thanks - Grokbase
"gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, 0, 0, nPicWid, nPicHei,.......
http://grokbase.com/t/gg/android-ndk/12at6ht5gd/how-to-use-opengl-es-gl-gltexsubimage2d-or-gl-glteximage2d-thanks
TITLE : [android-ndk] how to use opengl es gl.glTexSubImage2D or gl.glTexImage2D, thanks - Grokbase
gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, 0, 0, nPicWid, nPicHei,.......
http://grokbase.com/t/gg/android-ndk/12at6ht5gd/how-to-use-opengl-es-gl-gltexsubimage2d-or-gl-glteximage2d-thanks
TITLE : Kinect SDK C++ Tutorials - 1. Kinect Basics
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, (GLvoid*)data);.......
http://homes.cs.washington.edu/~edzhang/tutorials/kinect2/kinect1.html
TITLE : gltexparameteri(3): set texture parameters - Linux man page
glActiveTextureARB(3G), glBindTexture(3G), glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G), glDrawPixels(3G), glPixelStore(3G), glPixelTransfer(3G), glPrioritizeTextures(3G), glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G).......
http://linux.die.net/man/3/gltexparameteri
TITLE : MESAI0: Android Native Camera With OpenCV and OpenGLES
glTexSubImage2D(GL_TEXTURE_2D, 0, (1024-frameWidth)/2, (1024-frameHeight)/2, frameWidth, frameHeight,.......
http://mesai0.blogspot.com/2013/01/android-native-camera-with-opencv-and.html
TITLE : MESAI0: Android Native Camera With OpenCV and OpenGLES
glTexSubImage2D(GL_TEXTURE_2D, 0, (1024-frameWidth)/2, (1024-frameHeight)/2, frameWidth, frameHeight,.......
http://mesai0.blogspot.com/2013/01/android-native-camera-with-opencv-and.html
TITLE : glTexSubImage2D function (Windows)
void WINAPI glTexSubImage2D(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd368645(v=vs.85).aspx
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