C language function:glVertexPointer sample codes

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TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml


TITLE : samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java - platform/development - Git at Google
gl.glVertexPointer( // point to vertex data:.......
http://android.googlesource.com/platform/development/+/master/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java
TITLE : How to draw a regular polygon using Android OpenGL
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);.......
http://androidbook.com/akc/display@url=DisplayNoteIMPURL&reportId=3189&ownerUserId=android
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
// Enabled the vertex buffer for writing and to be used during rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
gl.glVertexPointer(3, GL10.GL_FLOAT, 0,.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : OpenGL ES Tutorial for Android Part II - Building a polygon - Jayway
hey Guys Im gettin NullPointerExceptio in gl.glVertexPOinter()??.......
http://blog.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
GLES 1 is interesting in the sense that it is widely available and requires minimum changes in the rendering process. The changes mostly consist into replacing the glBegin()/glEnd() sections with calls to glEnableClientState() and glVertexPointer() and similar. On the other hand, there is no shader support in GLES 1. Thus we'll have to disable this part of the engine and find a way to work without it........
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : ASGP's Android Port Part III: from OpenGL Direct Mode to GLES - Stuffomatic
* glVertexPointer() to provide the vertices of the shape,.......
http://blog.stuff-o-matic.com/post/2013/10/08/ASGP-s-Android-Port-Part-III%3A-from-OpenGL-Direct-Mode-to-GLES
TITLE : Box2D, Graphics and Windows Mobile - Box2D Forums
glVertexPointer(2, GL_FLOAT, 0, v);.......
http://box2d.org/forum/viewtopic.php@t=395
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, frontVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, backVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, leftVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, rightVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, topVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
glVertexPointer(3, GL_FLOAT, 0, bottomVertices);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : iPhone 3D Programming
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &Vertices[0].Position[0]);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch01.html
TITLE : qgl.cpp source code [qtbase/src/opengl/qgl.cpp] - Woboq Code Browser
gl1funcs->glVertexPointer(2, GL_FLOAT, 0, vertexArray);.......
http://code.woboq.org/qt5/qtbase/src/opengl/qgl.cpp.html

void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php

glVertexPointer(3, GL_FLOAT,6*sizeof(GLfloat), &mixed_data[3]);.......
http://cse.csusb.edu/tongyu/courses/cs420/notes/varray.php
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