C language function:gluLookAt sample codes

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TITLE : Android example - TriangleRenderer.java - android, bytebuffer, floatbuffer, io, triangle, verts
GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/Samples/OpenGLES/Triangle/src/com/google/android/opengles/triangle/TriangleRenderer.java.shtml


TITLE : samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java - platform/development - Git at Google
GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);.......
http://android.googlesource.com/platform/development/+/master/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java
TITLE : OpenGL in a PROPER Windows APP (NO GLUT!!) | Bobobobo's Weblog
gluLookAt( 0, 0, 10,.......
http://bobobobo.wordpress.com/2008/02/11/opengl-in-a-proper-windows-app-no-glut/
TITLE : Pedro's Tech Mumblings: Create 3D objects inside Cocos2D-x (Part 1 - Introduction)
cocos2d::gluLookAt(0, 0, 5, 0, 0, 0, 0, 1, 0);.......
http://build-failed.blogspot.com/2012/05/create-3d-objects-inside-cocos2d-x.html
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
gluLookAt(0, 0, -g_fViewDistance, 0, 0, 0, -.1, 0, 0) #-.1,0,0.......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
gluLookAt(eyeX, eyeY, eyeZ, eyeX + refX, eyeY + refY, eyeZ + refZ, 0.0f, 1.0f, 0.0f);.......
http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html
TITLE : How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
Sure, and you can do that with gluLookAt as already found some working examples of such. Those vectors are there and I'm not sure it's using quaternions but I believe it is cause there are a bunch of calculations with all the vectors. But in the end, the camera position, look at point and the up vector are all changed by calling gluLookAt()........
http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html
TITLE : OpenGL @ Lighthouse 3D - View Frustum Culling Tutorial
* gluLookAt(px,py,pz, lx,ly,lz, ux,uy,uz).......
http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
gluLookAt(0,0,10,.......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
Using Viewing and Camera Transforms, and gluLookAt().......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
OpenGL doesn't provide an interface to do this using a camera model. However, the GLU library provides the gluLookAt() function, which takes an eye position, a position to look at, and an up vector, all in object space coordinates. This function computes the inverse camera transform according to its parameters and multiplies it onto the current matrix stack........
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
gluLookAt(camera[0], camera[1], camera[2], /* look from camera XYZ */.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
In either event, I recommend you investigate gluLookAt() (if you aren't using this routine already)........
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
gluLookAt(0.0, 0.0, 5.0,.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
gluLookAt() is the easiest way to do this. Simply set the X, Y, and Z values of your point as the fourth, fifth, and sixth parameters to gluLookAt()........
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
I put my gluLookAt() call on my Projection matrix and now fog, lighting, and texture mapping don't work correctly. What happened?.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : openglexamples
// easier to use gluLookAt()), but it's nice to see how viewing is done at.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
// setup with gluLookAt(), which is conceptually simpler than transforming.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(4, 6, 5, 0, 0, 0, 0, 1, 0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(1,2,8, 0,0,0, 0,1,0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(8*cos(u), 7*cos(u)-1, 4*cos(u/3)+2, .5, .5, .5, cos(u), 1, 0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(20*cos(u/8.0)+12,5*sin(u/8.0)+1,10*cos(u/8.0)+2, 0,0,0, 0,1,0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(x, y, z, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(camera.getX(), camera.getY(), camera.getZ(),.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluLookAt(2, -1, 5, 0, 0, 0, 0, 1, 0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : GLUT_Intro
gluLookAt(0.0,0.0,5.0,.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
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