C language function:gluNurbsCurve sample codes

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TITLE : Chapter 13. Evaluators and NURBS
Generate and render your curve or surface. Call gluNurbsCurve() or gluNurbsSurface() at least once with the control points (rational or nonrational), knot sequence, and order of the polynomial basis function for your NURBS object. You might call these functions additional times to specify surface normals and/or texture coordinates........
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html


TITLE : Chapter 13. Evaluators and NURBS
After gluBeginCurve(), one or more calls to gluNurbsCurve() define the attributes of the surface. Exactly one of these calls must have a surface type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4 to generate vertices. Use gluEndCurve() to end the definition of a surface........
http://csweb.cs.wfu.edu/~torgerse/Kokua/Irix_6.5.21_doc_cd/usr/share/Insight/library/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch13.html
TITLE : OpenGL Changes
Modified gluNurbsCurve().......
http://developer.apple.com/library/content/releasenotes/General/APIDiffsMacOSX10_9/OpenGL.html
TITLE : opengl - Meaning of knots when drawing a NURBS curve? - Game Development Stack Exchange
gluNurbsCurve(n, 8, knots, 3, pnts, 4, GL_MAP1_VERTEX_3).......
http://gamedev.stackexchange.com/questions/13159/meaning-of-knots-when-drawing-a-nurbs-curve
TITLE : GitHub - pellaeon/tinyspline-example
gluNurbsCurve(.......
http://github.com/pellaeon/tinyspline-example
TITLE : gluNurbsCurve function (Windows)
void WINAPI gluNurbsCurve(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368670(v=vs.85).aspx
TITLE : gluNurbsCurve function (Windows)
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368670(v=vs.85).aspx
TITLE : gluNurbsCurve function (Windows)
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368670(v=vs.85).aspx
TITLE : gluNurbsCurve function (Windows)
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd368670(v=vs.85).aspx
TITLE : opengl - Meaning of knots when drawing a NURBS curve? - Stack Overflow
gluNurbsCurve(n, 8, knots, 3, pnts, 4, GL_MAP1_VERTEX_3).......
http://stackoverflow.com/questions/6237297/meaning-of-knots-when-drawing-a-nurbs-curve
TITLE : NURBS curve made easy - CodeProject
You can write your own code and use the original OpenGLfs gluNurbsCurve() command to prove them too........
http://www.codeproject.com/Articles/996281/NURBS-curve-made-easy
TITLE : NURBS curve made easy - CodeProject
* For the third point, superfluous of Knots, I am not the first one who says so. You can check this link to see McNeel-Wiki to get the same opinion; and I believe the programmer whom implement the gluNurbsCurve() function also knew about this problem long time ago, as most of its actions are correct as well. I guess the reason why this problem was suspended there for so long is just because no one has proof to show that it is wrong until my equations emerged now........
http://www.codeproject.com/Articles/996281/NURBS-curve-made-easy
TITLE : NURBS curve made easy - CodeProject
Suspected bugs of gluNurbsCurve().......
http://www.codeproject.com/Articles/996281/NURBS-curve-made-easy
TITLE : NURBS curve made easy - CodeProject
The gluNurbsCurve() command cannot generate curves for these above examples of knots and some other of similar patterns. I dare not to say itfs definitely the bug of OpenGL foundation or Microsoft, but I think it is worth to be noticed because my equations can generate curves for them........
http://www.codeproject.com/Articles/996281/NURBS-curve-made-easy
TITLE : NURBS curve made easy - CodeProject
Before you can prove my Knots Equations are wrong, let us assume they are correct because the generated NURBS of all those three sets of equations are match with the OpenGL command, gluNurbsCurve() in 99.95% (assume ..)........
http://www.codeproject.com/Articles/996281/NURBS-curve-made-easy
TITLE : Exercise 4
gluNurbsCurve(). Note.......
http://www.csl.mtu.edu/cs3621/www/PROBS/PROB-4/prob-4.html
TITLE : Exercise 4
gluNurbsCurve() that.......
http://www.csl.mtu.edu/cs3621/www/PROBS/PROB-4/prob-4.html
TITLE : Exercise 4
gluNurbsCurve(theNurbs, /* draw a NURBS curve */.......
http://www.csl.mtu.edu/cs3621/www/PROBS/PROB-4/prob-4.html
TITLE : EDM/2 - OpenGL and OS/2 - All About NURBS
If you wish to draw a curved line instead of a surface, you can call gluNurbsCurve(). The parameters have the same meaning as gluNurbsSurface() except there is only a u direction because it is one-dimensional........
http://www.edm2.com/0608/opengl.html
TITLE : EDM/2 - OpenGL and OS/2 - All About NURBS
gluNurbsCurve( GLUnurbsObj *nurb, GLint uKnotCount, GLfloat *uKnot,.......
http://www.edm2.com/0608/opengl.html
TITLE : EDM/2 - OpenGL and OS/2 - All About NURBS
Trimming is performed by specifying a gluNurbsCurve() or a gluPwlCurve(). Since gluNurbsCurve() was described above, I will describe gluPwlCurve() here........
http://www.edm2.com/0608/opengl.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(..., GLU_MAP1_TRIM_2);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(..., GLU_MAP1_TRIM_3);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
void gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots, GLfloat *knot, GLint stride, GLfloat *ctlarray, GLint order, GLenum type ).......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 6. GLU Reference Pages
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);.......
http://www.glprogramming.com/blue/ch06.html
TITLE : Chapter 12 - OpenGL Programming Guide
Generate and render your curve or surface. Call gluNurbsCurve() or gluNurbsSurface() at least once with the control points (rational or nonrational), knot sequence, and order of the polynomial basis function for your NURBS object. You might call these functions additional times to specify surface normals and/or texture coordinates........
http://www.glprogramming.com/red/chapter12.html
TITLE : Chapter 12 - OpenGL Programming Guide
After gluBeginCurve(), one or more calls to gluNurbsCurve() define the attributes of the surface. Exactly one of these calls must have a surface type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4 to generate vertices. Use gluEndCurve() to end the definition of a surface........
http://www.glprogramming.com/red/chapter12.html
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