C language function:gluPerspective sample codes

Search sample code in the internet.It is the result.


TITLE :
gluPerspective(30.0, aspect, 1.0, 10.0);.......
http://4dm.tortoise.ne.jp/D/glwin0.htm


TITLE : Android example - SimpleGLRenderer.java - android, bitmap, gl10, graphics, simpleglrenderer, vector3
GLU.gluPerspective(gl, 60.0f, ratio, 2.0f, 3000.0f);.......
http://alvinalexander.com/java/jwarehouse/apps-for-android/HeightMapProfiler/src/com/android/heightmapprofiler/SimpleGLRenderer.java.shtml
TITLE : D Programming with SDL and openGL - bioinfornatics
gluPerspective(fov, cast(float)height / width, nearPlane, farPlane);.......
http://blog.fedora-fr.org/bioinfornatics/post/D-Programming-with-SDL-and-openGL
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
GLU.gluPerspective(gl, 45.0f,.......
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : OpenGL ES Tutorial for Android - Part I - Setting up the view - Jayway
GLU.gluPerspective(gl, 45.0f,.......
http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
TITLE : Loading a PNG as texture in OpenGL using libPNG | Morten Nobel's Blog
gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30.0);.......
http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/
TITLE : Moving Images in 3D Space withPyglet - Bryce Boe
gluPerspective(65.0, width / float(height), 0.1, 1000.0).......
http://bryceboe.com/2011/10/08/moving-images-in-3d-space-with-pyglet/
TITLE : Carlo's Code: A Simple viewer in pyOpenGL
gluPerspective(zoom, float(g_Width)/float(g_Height), g_nearPlane, g_farPlane).......
http://carloluchessa.blogspot.com/2012/09/simple-viewer-in-pyopengl.html
TITLE : Using CEGUI with SDL and OpenGL - CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
gluPerspective(45.0, 800.0/600.0, 0.1,100.0);.......
http://cegui.org.uk/wiki/Using_CEGUI_with_SDL_and_OpenGL
TITLE : Open a GLUT window and draw a sphere using Python/OpenGL « Python recipes « ActiveState Code
gluPerspective(40.,1.,1.,40.).......
http://code.activestate.com/recipes/325391-open-a-glut-window-and-draw-a-sphere-using-pythono/
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
Instead of gluPerspective(), your application might use glFrustum(). This gets tricky, because the left, right, bottom, and top parameters, along with the zNear plane distance, also affect the field of view. Assuming you desire to keep a constant zNear plane distance (a reasonable assumption), glFrustum() code might look like this:.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
Assuming you are using gluPerspective() on the Projection matrix stack with zNear and zFar as the third and fourth parameters, you need to set gluLookAt on the ModelView matrix stack, and pass parameters so your geometry falls between zNear and zFar........
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
gluPerspective(50.0, 1.0, 3.0, 7.0);.......
http://cs.cinvestav.mx/~fraga/Cursos/Graficacion/2006/OpenGL/FAQ/viewing.htm
TITLE : openglexamples
gluPerspective(60.0, 4.0/3.0, 1, 40);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(100.0, GLfloat(w)/GLfloat(h), 10.0, 1500.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(65.0, GLfloat(w)/GLfloat(h), 1.0, 20.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(60.0, GLfloat(w) / GLfloat(h), 0.5, 40.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1.0, 40.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(40.0, GLfloat(w) / GLfloat(h), 1.0, 10.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(40.0, GLfloat(w) / GLfloat(h), 1.0, 150.0);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : openglexamples
gluPerspective(80, GLfloat(width)/height, 1, 40);.......
http://cs.lmu.edu/~ray/notes/openglexamples/
TITLE : GLUT_Intro
gluPerspective(45,ratio,1,1000);.......
http://csclab.murraystate.edu/~bob.pilgrim/515/lectures_02.html
TITLE : Beginning JOGL
梳梳枷lu.gluPerspective(45.0f, h, 1.0, 20.0);.......
http://csis.pace.edu/~marchese/CG/JOGL/Jogl1l.htm
TITLE : GLSL開始 - 三次元日誌
gluPerspective(60.0, float(w) / float(h), 1.0, 100.0).......
http://d.hatena.ne.jp/ousttrue/20080215/1203033024
TITLE : GLU | Android Developers
static void gluPerspective(GL10 gl, float fovy, float aspect, float zNear, float zFar).......
http://developer.android.com/reference/android/opengl/GLU.html
TITLE : Leap Motion C API: 3D Drawing Example
gluPerspective(60, 640/240, 1.0, 1000);.......
http://developer.leapmotion.com/documentation/LeapC/a00016.html
TITLE : Accelerate your Widgets with OpenGL
gluPerspective(70, width() / height(), 0.01, 1000);.......
http://doc.qt.io/archives/qq/qq26-openglcanvas.html
TITLE : C++: Freeglut — [biicode docs]
gluPerspective( 40.0, 800/600.0f, 0.1, 150);.......
http://docs.biicode.com/c++/examples/freeglut.html
TITLE : Max 7 - jit.gl.pix Reference
= proportional perspective with near clip = 0.001 gluPerspective(lens_angle, aspect, 0.001/*near_clip*/, far_clip);.......
http://docs.cycling74.com/max7/maxobject/jit.gl.pix
TITLE : Max 7 - jit.gl.pix Reference
= normalized perspective with near clip = 0.001 gluPerspective(lens_angle, 1.0, 0.001/*near_clip*/, far_clip);.......
http://docs.cycling74.com/max7/maxobject/jit.gl.pix
TITLE : OpenGL Multicolor Tetrahedron (C++) - RAD Studio Code Examples
gluPerspective(60.0f, (GLfloat)w / h, 0.125, 1e4);.......
http://docwiki.embarcadero.com/CodeExamples/Tokyo/en/OpenGL_Multicolor_Tetrahedron_(C++)
TITLE : The Practical Physicist's OpenGL tutorial
gluPerspective(fovy, aspect, near, far);.......
http://edboyden.org/gl.html
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https://www.google.com/#q=gluPerspective