C language function:gluProject sample codes

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GLint gluProject( GLdouble X,, GLdouble Y, GLdouble Z,.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/raster.php


TITLE : GLU | Android Developers
static int gluProject(float objX, float objY, float objZ, float[] model, int modelOffset, float[] project, int projectOffset, int[] view, int viewOffset, float[] win, int winOffset).......
http://developer.android.com/reference/android/opengl/GLU.html
TITLE : OpenGL Changes
Modified gluProject().......
http://developer.apple.com/library/content/releasenotes/General/APIDiffsMacOSX10_9/OpenGL.html
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-97.68f, -28.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& blY_Lite,& blX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-15.93.f, -28.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& brY_Lite,& brX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-97.68f, -50.52.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& tlY_Lite,& tlX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-15.93f, -50.52f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& trY_Lite,& trX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-97.68f, -28.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& blY_Lite,& blX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-15.93.f, -28.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& brY_Lite,& brX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-97.68f, -50.52.f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& tlY_Lite,& tlX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : GLUProject get 2d from 3d coordinates | Vuforia Developer Portal
gluProject(-15.93f, -50.52f, 0.f, modelViewMatrix.data,projectionMatrix.data,Viewport,& trY_Lite,& trX_Lite,&winZ);.......
http://developer.vuforia.com/forum/android/gluproject-get-2d-3d-coordinates
TITLE : Implementing custom globe layers with dynamic feed
GLU.gluProject(x, y, z,.......
http://edndoc.esri.com/arcobjects/9.2/NET/b0e91ce8-c180-47dc-8323-06cac5d77064.htm
TITLE : How to draw a string in 3D in X-Plane - X-Plane Developers and Plugins - X-Plane.Org Forum
- gluProject() to go from OpenGL coords -> screen coords.......
http://forums.x-plane.org/index.php@%2Fforums%2Ftopic%2F59683-how-to-draw-a-string-in-3d-in-x-plane%2F
TITLE : The TriMesh class
* Project(P,M,V,vert,coord,zoffset=0) is a replacement for gluProject(), with an optional additional z offset........
http://graphics.stanford.edu/software/trimesh/trimesh-doc.html
TITLE : The TriMesh class
* FastProject(F,vert,coord) uses F computed by FastProjectPrecompute to do the same thing as gluProject(), but faster........
http://graphics.stanford.edu/software/trimesh/trimesh-doc.html
TITLE : gluProject function (Windows)
int WINAPI gluProject(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd368677(v=vs.85).aspx
TITLE : NeHe Productions: 3D Lens Flare With Occlusion Testing
gluProject(p.x, p.y, p.z, mvmatrix, projmatrix, viewport, &winx, &winy, &winz);.......
http://nehe.gamedev.net/tutorial/3d_lens_flare_with_occlusion_testing/16007/
TITLE : gluProject : PyOpenGL 3.1.0 GLU Man Pages
gluProject( GLdouble ( objX ) , GLdouble ( objY ) , GLdouble ( objZ ) , const GLdouble * ( model ) , const GLdouble * ( proj ) , const GLint * ( view ) , GLdouble* ( winX ) , GLdouble* ( winY ) , GLdouble* ( winZ ) )-> GLint.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/gluProject.html
TITLE : gluProject : PyOpenGL 3.1.0 GLU Man Pages
gluProject( objX , objY , objZ , model , proj , view , winX , winY , winZ ) -> .......
http://pyopengl.sourceforge.net/documentation/manual-3.0/gluProject.html
TITLE : opengl - gluProject and 2D display - Stack Overflow
I would like to display a 2D image at a 2D point calculated from a 3D point using gluProject(). So I have my 3D point, I use gluProject to get its 2D coordinates, then I display my image at this point. It works well but I have a problem with Z coordinate which makes my image appear two times on the screen : where it should really appear and at "the opposite"........
http://stackoverflow.com/questions/17565664/gluproject-and-2d-display
TITLE : opengl - gluProject and 2D display - Stack Overflow
int res=gluProject(posX,posY,posZ,modelview,projection,viewport,&winX,&winY,&winZ);.......
http://stackoverflow.com/questions/17565664/gluproject-and-2d-display
TITLE : opengl - gluProject and 2D display - Stack Overflow
OpenGL gluProject() - strange results.......
http://stackoverflow.com/questions/17565664/gluproject-and-2d-display
TITLE : opengl - gluProject and 2D display - Stack Overflow
Weird Result with gluProject().......
http://stackoverflow.com/questions/17565664/gluproject-and-2d-display
TITLE : codeworx.org - OpenGL Tutorial 44 - 3D-Linseneffekt mit Occlusion und Frustum Culling
gluProject(p.x, p.y, p.z, mvmatrix, projmatrix, viewport, &winx, &winy, &winz);.......
http://www.codeworx.org/opengl_tut44.php
TITLE : Codng.com: gluUnProject for iPhone/iOS
gluProject(GLfloat objx, GLfloat objy, GLfloat objz,.......
http://www.codng.com/2011/02/gluunproject-for-iphoneios.html
TITLE : Chapter 6. GLU Reference Pages
int gluProject( GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz ).......
http://www.glprogramming.com/blue/ch06.html
TITLE : OpenGLRenderer.C Source File
return gluProject(objX, objY, objZ, model, proj, view, winX, winY, winZ);.......
http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLRenderer_8C-source.html
TITLE : gluProject not working properly
gluProject(cx,cy,cz, modelMatrix, projMatrix, viewport, &wx, &wy, &wz);.......
http://www.opengl.org/discussion_boards/showthread.php/138044-How-to-use-gluUnproject
TITLE : gluProject not working properly
I am using gluProject() to find the screen coordinates of a point in 3D space so that I can place some text on the screen in the correct position........
http://www.opengl.org/discussion_boards/showthread.php/144294-gluProject-not-working-properly
TITLE : gluProject not working properly
gluProject(10.0, 10.0, 0.0, ModelViewMat, ProjMat, Viewport, &winX, &winY, &winZ);.......
http://www.opengl.org/discussion_boards/showthread.php/144294-gluProject-not-working-properly
TITLE : world to screen
gluProject(x,y,z,model,proj,view,&wx,&wy,&wz);.......
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/271612-world-screen.html
TITLE : Java Code Example java.nio.FloatBuffer
ret = GLU.gluProject(x, y, z, modelview, projection, viewport, screen_coords);.......
http://www.programcreek.com/java-api-examples/index.php@api=java.nio.FloatBuffer
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