C language function:gluScaleImage sample codes

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TITLE : How to draw a bitmap element using OpenGL
GLU.gluScaleImage(GL.GL_BGR_EXT, bitmap.Size.Width, bitmap.Size.Height, GL.GL_UNSIGNED_BYTE, bitmapData.Scan0.ToPointer(), s, s, GL.GL_UNSIGNED_BYTE, pBgrBuffer);.......
http://edndoc.esri.com/arcobjects/9.2/NET/45c93c25-2ddb-4e1b-9bef-37c40b931597.htm


TITLE : CS 330 Graphics--Texture Mapping
gluScaleImage( format, w_in, h_in, type_in, *data_in,.......
http://jcsites.juniata.edu/faculty/rhodes/graphics/texturemap.htm
TITLE : gluScaleImage function (Windows)
int WINAPI gluScaleImage(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd374149(v=vs.85).aspx
TITLE : Announcements Problem Set 2 distributed. Due March 10 weeks. Has been shortened, due to snow. Tour of skeleton code. #include Problem Set 1, accepted. - ppt download
Specify a 2D Texture Object glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLVoid *texels); Eg: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); format and type used to specify the way the texels are stored internalFormat specifies how OpenGL should store the data internally width and height have to be powers of 2; you can use gluScaleImage( ) to scale.......
http://slideplayer.com/slide/5092445/
TITLE : CSC345: Advanced Graphics & Virtual Environments - ppt video online download
OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in, type_in, *data_in, w_out, h_out, type_out, *data_out ); data_in is source image data_out is for destination image Image interpolated and filtered during scaling 20/2/2006 Based on: Angel (4th Edition) & Akeine-Moller & Haines (2nd Edition).......
http://slideplayer.com/slide/5124931/
TITLE : OpenGL Texture Mapping - ppt download
OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in, type_in, *data_in, w_out, h_out, type_out, *data_out ); data_in is source image data_out is for destination image Image interpolated and filtered during scaling If Angel: Interactive Computer Graphics 4E c Addison-Wesley 2005.......
http://slideplayer.com/slide/5195593/
TITLE : OpenGL Texture Mapping Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico. - ppt download
9 Angel: Interactive Computer Graphics 3E c Addison-Wesley 2002 Converting A Texture Image OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in, type_in, *data_in, w_out, h_out, type_out, *data_out ); -data_in is source image -data_out is for destination image Image interpolated and filtered during scaling.......
http://slideplayer.com/slide/5212831/
TITLE : CG Summary: OpenGL Shading andTextures Angel, Chapters 5, 7; gRed Bookh slides from AW, red book, etc. CSCI 6360/ ppt download
OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in,type_in, *data_in, w_out, h_out,type_out, *data_out ); data_in is source image data_out is for destination image Image interpolated and filtered during scaling If.......
http://slideplayer.com/slide/8462941/
TITLE : Chapter 6. GLU Reference Pages
int gluScaleImage( GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout ).......
http://www.glprogramming.com/blue/ch06.html
TITLE : gluScaleImage
GLint gluScaleImage( GLenum format,.......
http://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluScaleImage.xml
TITLE : Mesa Version History
* gluScaleImage() and gluBuild2DMipMaps() implemented.......
http://www.mesa3d.org/versions.html
TITLE : POT & NPOT textures
Note that if you target some old OpenGL implementation, the glu library provides the function gluScaleImage() to convert your NPOT image to a POT image, ready for old OpenGL implementations........
http://www.opengl.org/discussion_boards/showthread.php/167665-POT-NPOT-textures
TITLE : OpenGL Texture Mapping
9. Converting A Texture Image OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in, type_in, *data_in, w_out, h_out, type_out, *data_out ); data_in is source image data_out is for destination image Image interpolated and filtered during scaling 9.......
http://www.slideshare.net/SyedZaidIrshad/opengl-texture-mapping
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