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TITLE : DirectX 11 framebuffer capture (C , no Win32 or D3DX) - F“_“I - CSDN”Ž‹q
unsigned int subresource = D3D11CalcSubresource( 0, 0, 0 );.......
http://blog.csdn.net/zsc09_leaf/article/details/8229268


TITLE : directx - Reading from a staging 2D texture array in DirectX10 - Game Development Stack Exchange
int text1 = D3D11CalcSubresource(0,0,1);.......
http://gamedev.stackexchange.com/questions/27690/reading-from-a-staging-2d-texture-array-in-directx10
TITLE : directx - Reading from a staging 2D texture array in DirectX10 - Game Development Stack Exchange
int text2 = D3D11CalcSubresource(0,1,1);.......
http://gamedev.stackexchange.com/questions/27690/reading-from-a-staging-2d-texture-array-in-directx10
TITLE : directx - Reading from a staging 2D texture array in DirectX10 - Game Development Stack Exchange
int text3 = D3D11CalcSubresource(0,2,1);.......
http://gamedev.stackexchange.com/questions/27690/reading-from-a-staging-2d-texture-array-in-directx10
TITLE : opencv/d3d11_interop.cpp at master ‘΅ opencv/opencv ‘΅ GitHub
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);.......
http://github.com/opencv/opencv/blob/master/samples/directx/d3d11_interop.cpp
TITLE : 3D Client Programmer :: DirectX11 -
D3D11CalcSubresource() ........
http://grandstayner.tistory.com/entry/DirectX11-・E½E¦γƒ»E¬γƒ»86隴E·θE83-・E½E΄%80・・E¨-・%91・E¨γƒ»88%98-・E½E°%8F-・E½E΅γƒ»E¬γƒ»E½E‘・E°γƒ»E½E²γƒ»E΄
TITLE : 3D Client Programmer :: DirectX11 -
D3D11CalcSubresource().......
http://grandstayner.tistory.com/entry/DirectX11-・E½E¦γƒ»E¬γƒ»86隴E·θE83-・E½E΄%80・・E¨-・%91・E¨γƒ»88%98-・E½E°%8F-・E½E΅γƒ»E¬γƒ»E½E‘・E°γƒ»E½E²γƒ»E΄
TITLE : Maverick Project
D3D11CalcSubresource( iMip, i, desc.MipLevels ),.......
http://maverickproj.web.fc2.com/d3d11_01.html
TITLE : D3D11CalcSubresource function (Windows)
UINT inline D3D11CalcSubresource(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476081(v=vs.85).aspx
TITLE : D3D11CalcSubresource function (Windows)
UINT inline D3D11CalcSubresource(.......
http://msdn.microsoft.com/ja-jp/ff476081
TITLE : D3D11CalcSubresource
inline UINT D3D11CalcSubresource(.......
http://msdn.microsoft.com/ja-jp/library/ee416029(v=vs.85).aspx
TITLE : DDSTextureLoader.cpp - Pastebin.com
UINT res = D3D11CalcSubresource( 0, item, mipLevels );.......
http://pastebin.com/7Xb5x465
TITLE : graphics - DirectX 11 framebuffer capture (C++, no Win32 or D3DX) - Stack Overflow
unsigned int subresource = D3D11CalcSubresource( 0, 0, 0 );.......
http://stackoverflow.com/questions/10623787/directx-11-framebuffer-capture-c-no-win32-or-d3dx
TITLE : c++ - DirectX: rendering to Texture2DArray, and Loading from it in compute shader - Stack Overflow
rtvDesc.Texture2DArray.FirstArraySlice = D3D11CalcSubresource(0, i, 1);.......
http://stackoverflow.com/questions/38752215/directx-rendering-to-texture2darray-and-loading-from-it-in-compute-shader
TITLE : directx - SharpDX MapSubresource is vertically flipped C# - Stack Overflow
UINT subresource = D3D11CalcSubresource(0, 0, 0);.......
http://stackoverflow.com/questions/44037365/sharpdx-mapsubresource-is-vertically-flipped-c-sharp
TITLE : Desktop Screen Capture on Windows via Windows Desktop Duplication API with Drawing of Cursor's Image - CodeProject
UINT subresource = D3D11CalcSubresource(0, 0, 0);.......
http://www.codeproject.com/Tips/1116253/Desktop-Screen-Capture-on-Windows-via-Windows-Desk
TITLE : Get Raw Data from D3D11Texture2D C++ - Graphics and GPU Programming - GameDev.net
unsigned int subresource = D3D11CalcSubresource(0, 0, 0);.......
http://www.gamedev.net/forums/topic/688535-get-raw-data-from-d3d11texture2d-c/
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https://www.google.co.jp/#q=D3D11CalcSubresource