C 言語関数:D3DCompile サンプルコード

サンプルコードを検索した結果です。


TITLE : imgui/imgui_impl_dx11.cpp at master 揃 ocornut/imgui 揃 GitHub
// By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A).......
http://github.com/ocornut/imgui/blob/master/examples/directx11_example/imgui_impl_dx11.cpp


TITLE : imgui/imgui_impl_dx11.cpp at master 揃 ocornut/imgui 揃 GitHub
D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &g_pVertexShaderBlob, NULL);.......
http://github.com/ocornut/imgui/blob/master/examples/directx11_example/imgui_impl_dx11.cpp
TITLE : imgui/imgui_impl_dx11.cpp at master 揃 ocornut/imgui 揃 GitHub
if (g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!.......
http://github.com/ocornut/imgui/blob/master/examples/directx11_example/imgui_impl_dx11.cpp
TITLE : imgui/imgui_impl_dx11.cpp at master 揃 ocornut/imgui 揃 GitHub
D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &g_pPixelShaderBlob, NULL);.......
http://github.com/ocornut/imgui/blob/master/examples/directx11_example/imgui_impl_dx11.cpp
TITLE : imgui/imgui_impl_dx11.cpp at master 揃 ocornut/imgui 揃 GitHub
if (g_pPixelShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!.......
http://github.com/ocornut/imgui/blob/master/examples/directx11_example/imgui_impl_dx11.cpp
TITLE : D3DCompile
HRESULT D3DCompile(.......
http://msdn.microsoft.com/ja-jp/library/ee416450(v=vs.85).aspx
TITLE : How To: Compile a Shader (Windows)
HRESULT WINAPI D3DCompile(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd607324(v=vs.85).aspx
TITLE : How to define a function-like macro with D3DCompile() from C++? - Stack Overflow
How to define a function-like macro with D3DCompile() from C++?.......
http://stackoverflow.com/questions/25715821/how-to-define-a-function-like-macro-with-d3dcompile-from-c
TITLE : How to define a function-like macro with D3DCompile() from C++? - Stack Overflow
Is it possible to define a function-like macro with the const D3D_SHADER_MACRO *pDefines parameter of D3DCompile() ?.......
http://stackoverflow.com/questions/25715821/how-to-define-a-function-like-macro-with-d3dcompile-from-c
TITLE : DX11: How do you draw a triangle? - Graphics and GPU Programming - GameDev.net
hr = D3DCompile( g_strVS, lstrlenA( g_strVS ) + 1, "VS", NULL, NULL, "VS",.......
http://www.gamedev.net/forums/topic/559367-dx11-how-do-you-draw-a-triangle/
TITLE : DX11: How do you draw a triangle? - Graphics and GPU Programming - GameDev.net
hr = D3DCompile( g_strPS, lstrlenA( g_strPS ) + 1, "PS", NULL, NULL, "PS",.......
http://www.gamedev.net/forums/topic/559367-dx11-how-do-you-draw-a-triangle/
Googleで検索

https://www.google.co.jp/#q=D3DCompile