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TITLE : c++ - Can't read .cso files but I can read their .hlsl versions? - Game Development Stack Exchange
D3DCompileFromFile(.......
http://gamedev.stackexchange.com/questions/75100/cant-read-cso-files-but-i-can-read-their-hlsl-versions


TITLE : DirectX-Graphics-Samples/D3D12HeterogeneousMultiadapter.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
ThrowIfFailed(D3DCompileFromFile(GetAssetFullPath(L"shaders.hlsl").c_str(), nullptr, nullptr, "VShader", "vs_5_0", compileFlags, 0, &vertexShader, &error));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp
TITLE : DirectX-Graphics-Samples/D3D12HeterogeneousMultiadapter.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
ThrowIfFailed(D3DCompileFromFile(GetAssetFullPath(L"shaders.hlsl").c_str(), nullptr, nullptr, "PShader", "ps_5_0", compileFlags, 0, &pixelShader, &error));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp
TITLE : DirectX-Graphics-Samples/D3D12HeterogeneousMultiadapter.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
ThrowIfFailed(D3DCompileFromFile(GetAssetFullPath(L"blurShaders.hlsl").c_str(), nullptr, nullptr, "VSSimpleBlur", "vs_5_0", compileFlags, 0, &vertexShaderBlur, &error));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp
TITLE : DirectX-Graphics-Samples/D3D12HeterogeneousMultiadapter.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
ThrowIfFailed(D3DCompileFromFile(GetAssetFullPath(L"blurShaders.hlsl").c_str(), nullptr, nullptr, "PSSimpleBlurU", "ps_5_0", compileFlags, 0, &pixelShaderBlurU, &error));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp
TITLE : DirectX-Graphics-Samples/D3D12HeterogeneousMultiadapter.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
ThrowIfFailed(D3DCompileFromFile(GetAssetFullPath(L"blurShaders.hlsl").c_str(), nullptr, nullptr, "PSSimpleBlurV", "ps_5_0", compileFlags, 0, &pixelShaderBlurV, &error));.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp
TITLE : DirectX-Graphics-Samples/Shader.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
hr = D3DCompileFromFile(FileName, nullptr, nullptr, VSEntryPoint, VSCompilerTarget, CompileFlags, 0, &pVertexShader, &pErrors);.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/TechniqueDemos/D3D12MemoryManagement/src/Shader.cpp
TITLE : DirectX-Graphics-Samples/Shader.cpp at master ‘΅ Microsoft/DirectX-Graphics-Samples ‘΅ GitHub
hr = D3DCompileFromFile(FileName, nullptr, nullptr, PSEntryPoint, PSCompilerTarget, CompileFlags, 0, &pPixelShader, nullptr);.......
http://github.com/Microsoft/DirectX-Graphics-Samples/blob/master/TechniqueDemos/D3D12MemoryManagement/src/Shader.cpp
TITLE : Maverick Project
if( FAILED( hr = D3DCompileFromFile( pSrcFile, nullptr, nullptr, pFunctionName, Profile, Flag1, 0, &pBlob, nullptr ) ) ).......
http://maverickproj.web.fc2.com/d3d11_27.html
TITLE : Maverick Project
if (FAILED(hr = D3DCompileFromFile(pSrcFile, nullptr, nullptr, pFunctionName, Profile, Flag1, 0, &pBlob, nullptr))).......
http://maverickproj.web.fc2.com/d3d11_27.html
TITLE : Maverick Project
if( FAILED( hr = D3DCompileFromFile( pSrcFile, nullptr, nullptr, pFunctionName, Profile, Flag1, 0, &pBlob, nullptr ) ) ).......
http://maverickproj.web.fc2.com/d3d11_27.html
TITLE : How To: Compile a Shader (Windows)
HRESULT WINAPI D3DCompileFromFile(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/hh446872(v=vs.85).aspx
TITLE : How To: Compile a Shader (Windows)
HRESULT hr = D3DCompileFromFile( srcFile, defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/hh968107(v=vs.85).aspx
TITLE : How To: Compile a Shader (Windows)
HRESULT hr = D3DCompileFromFile( srcFile, defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/hh968107(v=vs.85).aspx
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