C 言語関数:D3DXCompileShaderFromFile サンプルコード

サンプルコードを検索した結果です。


TITLE : Video pixel shader pack [Archive] - Page 2 - Doom9's Forum
D3DXCompileShaderFromFile( buffer, NULL, NULL, "main", "ps_2_a",dwShaderFlags, &pCode,&pBufferErrors, &g_pConstantTablePS[i] );.......
http://forum.doom9.org/archive/index.php/t-157634-p-2.html


TITLE : Video pixel shader pack [Archive] - Page 2 - Doom9's Forum
D3DXCompileShaderFromFile( buffer, NULL, NULL, "main", "ps_3.0",dwShaderFlags, &pCode,&pBufferErrors, &g_pConstantTablePS[i] );.......
http://forum.doom9.org/archive/index.php/t-157634-p-2.html
TITLE : c++ - Run Simple HLSL Pixel Shader with DirectX 9 - Game Development Stack Exchange
if (FAILED(D3DXCompileShaderFromFile("F:\AVSMeter\MPDN_Extensions-master\Extensions\RenderScripts\SuperRes\Diff.hlsl", NULL, NULL, "main", "ps_3_0", 0, &dxShaderCode, &errors, &dxShaderConstantTable))) {.......
http://gamedev.stackexchange.com/questions/103898/run-simple-hlsl-pixel-shader-with-directx-9
TITLE : HLSLwithoutEffects サンプル
HRESULTWINAPID3DXCompileShaderFromFile(LPCTSTRpSrcFile,.......
http://msdn.microsoft.com/ja-jp/library/cc372795.aspx
TITLE : 【】HLSL基 - zhangbaochong - 博客
D3DXCompileShaderFromFile("BasicHLSL.txt", //着色器代文件名.......
http://www.cnblogs.com/zhangbaochong/p/5418748.html
TITLE : 高着色言HLSL入(3) - 天行健 君子当自而不息 - C++博客
HRESULT D3DXCompileShaderFromFile(.......
http://www.cppblog.com/lovedday/archive/2008/04/05/46314.html
TITLE : 高着色言HLSL入(3) - 天行健 君子当自而不息 - C++博客
HRESULT D3DXCompileShaderFromFile( LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude,.......
http://www.cppblog.com/lovedday/archive/2008/04/05/46314.html
TITLE : 高着色言HLSL入(3) - 天行健 君子当自而不息 - C++博客
HRESULT hr = D3DXCompileShaderFromFile("VertexShader.cxx", NULL, NULL, "main", "vs_1_1", D3DXSHADER_DEBUG,.......
http://www.cppblog.com/lovedday/archive/2008/04/05/46314.html
TITLE : an introduction to the High Level Shading Language with a simple example : 2-sided shader
hrErr = D3DXCompileShaderFromFile("dx9/vshader.fx",NULL,NULL,"VShade","vs_1_1",dwFlags,&pCode,&pErrors,&m_pVertexConstants);.......
http://www.fairyengine.com/articles/hlsl2sided.htm
TITLE : an introduction to the High Level Shading Language with a simple example : 2-sided shader
hrErr = D3DXCompileShaderFromFile("dx9/pshader.fx",NULL,NULL,"PShade","ps_1_1",dwFlags,&pCode,&pErrors,&m_pPixelConstants);.......
http://www.fairyengine.com/articles/hlsl2sided.htm
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https://www.google.co.jp/#q=D3DXCompileShaderFromFile