C 言語関数:MapBuffer サンプルコード

サンプルコードを検索した結果です。


TITLE : Best Practices for Working with Vertex Data
void *glMapBuffer(GLenum target, GLenum access);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html


TITLE : Best Practices for Working with Vertex Data
my_vertex_pointer = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
TITLE : Best Practices for Working with Vertex Data
glUnmapBuffer(GL_ARRAY_BUFFER);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
TITLE : Best Practices for Working with Vertex Data
GLvoid* my_vertex_pointer = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
TITLE : Best Practices for Working with Vertex Data
glUnmapBuffer(GL_ARRAY_BUFFER);.......
http://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_vertexdata/opengl_vertexdata.html
TITLE : Buffer Read/Write vs. Map/Unmap — TI OpenCL Documentation
int * ary = (int*)Q.enqueueMapBuffer(buf, CL_TRUE, CL_MAP_WRITE, 0, bufsize);.......
http://downloads.ti.com/mctools/esd/docs/opencl/memory/access-model.html
TITLE : Buffer Read/Write vs. Map/Unmap — TI OpenCL Documentation
ary = (int*)Q.enqueueMapBuffer(buf, CL_TRUE, CL_MAP_READ, 0, bufsize);.......
http://downloads.ti.com/mctools/esd/docs/opencl/memory/access-model.html
TITLE : MapBuffer function (Windows)
NTSTATUS MapBuffer(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/aa378741(v=vs.85).aspx
TITLE : OpenGL "Hello, world!"
void *glMapBuffer(GLenum target, GLenum access);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : OpenGL "Hello, world!"
void glUnmapBuffer(GLenum target);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : OpenGL "Hello, world!"
float *data = (float *) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : OpenGL "Hello, world!"
glUnmapBuffer(GL_ARRAY_BUFFER);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : OpenGL "Hello, world!"
GLfloat *data = (GLfloat *) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : OpenGL "Hello, world!"
glUnmapBuffer(GL_ARRAY_BUFFER);.......
http://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
TITLE : glMapBuffer : PyOpenGL 3.1.0 GL Man Pages
glMapBuffer( GLenum ( target ) , GLenum ( access ) )-> void *.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMapBuffer.html
TITLE : glMapBuffer : PyOpenGL 3.1.0 GL Man Pages
glMapBuffer( target , access ) -> .......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMapBuffer.html
TITLE : glMapBuffer : PyOpenGL 3.1.0 GL Man Pages
glUnmapBuffer( GLenum ( target ) )-> GLboolean.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMapBuffer.html
TITLE : glMapBuffer : PyOpenGL 3.1.0 GL Man Pages
glUnmapBuffer( target ) -> .......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glMapBuffer.html
Googleで検索

https://www.google.co.jp/#q=MapBuffer