C 言語関数:glAccum サンプルコード

サンプルコードを検索した結果です。


TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html


TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* glAccum(GL_LOAD, value): Copy the contents of the normal color buffer, multiplied by value, to the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* glAccum(GL_RETURN, value): Copy the contents of the accumulation buffer, multiplied by value, to the color buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* glAccum(GL_ACCUM, value): Add the contents of the normal color buffer, multiplied by value, to the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* glAccum(GL_ADD, value): Add value to all the pixels in the accumulation buffer........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* glAccum(GL_MULT, value): Multiply all the pixels in the accumulation buffer by value........
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_LOAD, 1.0 / n);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_ACCUM, 1.0 / n);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_RETURN, 1.0);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
* In case your GPU doesn't provide an accumulation buffer, could you recreate glAccum() functionality by rendering to textures?.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Motion_Blur
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_LOAD, 0.5);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Transparency
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_ACCUM, 0.5);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Transparency
TITLE : OpenGL Programming/Transparency - Wikibooks, open books for an open world
glAccum(GL_RETURN, 1);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Transparency
TITLE : glAccum function (Windows)
void WINAPI glAccum(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd318351(v=vs.85).aspx
Googleで検索

https://www.google.co.jp/#q=glAccum