C 言語関数:glAreTexturesResident サンプルコード

サンプルコードを検索した結果です。


TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-compatibility.html
TITLE : QOpenGLFunctions_4_5_Compatibility Class | Qt GUI 5.9
GLboolean QOpenGLFunctions_4_5_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-compatibility.html
TITLE : glAreTexturesResident function (Windows)
GLboolean WINAPI glAreTexturesResident(.......
http://msdn.microsoft.com/ja-jp/dd318356
TITLE : shikihuiku | shikihuiku | ページ 5
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences );.......
http://shikihuiku.wordpress.com/author/shikihuiku/page/5/
TITLE : Chapter 9 - OpenGL Programming Guide
If all the textures required by the application exceed the size of the cache, some textures cannot be resident. If you want to find out if a single texture is currently resident, bind its object, and then use glGetTexParameter*v() to find out the value associated with the GL_TEXTURE_RESIDENT state. If you want to know about the texture residence status of many textures, use glAreTexturesResident()........
http://www.glprogramming.com/red/chapter09.html
TITLE : Chapter 9 - OpenGL Programming Guide
GLboolean glAreTexturesResident(GLsizei n, const.......
http://www.glprogramming.com/red/chapter09.html
TITLE : Chapter 9 - OpenGL Programming Guide
Note that glAreTexturesResident() returns the current residence status. Texture resources are very dynamic, and texture residence status may change at any time. Some implementations cache textures when they are first used. It may be necessary to draw with the texture before checking residency........
http://www.glprogramming.com/red/chapter09.html
TITLE : Chapter 9 - OpenGL Programming Guide
If your OpenGL implementation does not establish a working set of high-performance textures, then the texture objects are always considered resident. In that case, glAreTexturesResident() always returns GL_TRUE and basically provides no information........
http://www.glprogramming.com/red/chapter09.html
TITLE : How to check if the texture is resident in memory
and second is "GLboolean glAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences)".......
http://www.opengl.org/discussion_boards/showthread.php/144425-How-to-check-if-the-texture-is-resident-in-memory
TITLE : How to check if the texture is resident in memory
With glAreTexturesResident(1,&tex_obj_number,&where_to) ; you can easily check if a single texture is resident. Also watch out for the return value of the function........
http://www.opengl.org/discussion_boards/showthread.php/144425-How-to-check-if-the-texture-is-resident-in-memory
TITLE : How to check if the texture is resident in memory
If you are using glAreTexturesResident(1,&texture_obj_number,&where _is_it) and the texture is NOT resident the function will return false instead of writing to where_is_it. This function has been designed to check multiple textures and in that case, this kind of behaviour saves a little bit of overhead. When testing only one texture you can safely do the following:.......
http://www.opengl.org/discussion_boards/showthread.php/144425-How-to-check-if-the-texture-is-resident-in-memory
TITLE : How to check if the texture is resident in memory
bool is_it=glAreTexturesResident(1,&texture_obj_number, &i_dont_care);.......
http://www.opengl.org/discussion_boards/showthread.php/144425-How-to-check-if-the-texture-is-resident-in-memory
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https://www.google.co.jp/#q=glAreTexturesResident