C 言語関数:glColorMask サンプルコード

サンプルコードを検索した結果です。


TITLE : iPhone 3D Programming
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html


TITLE : iPhone 3D Programming
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : Pixel Perfect Collision Detection - C++ - Cocos2d-x Forums
glColorMask(1, 0, 0, 1);.......
http://discuss.cocos2d-x.org/t/pixel-perfect-collision-detection/8770
TITLE : Pixel Perfect Collision Detection - C++ - Cocos2d-x Forums
glColorMask(0, 1, 0, 1);.......
http://discuss.cocos2d-x.org/t/pixel-perfect-collision-detection/8770
TITLE : Pixel Perfect Collision Detection - C++ - Cocos2d-x Forums
glColorMask(1, 1, 1, 1);.......
http://discuss.cocos2d-x.org/t/pixel-perfect-collision-detection/8770
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(save_color_mask[0], save_color_mask[1], save_color_mask[2], save_color_mask[3]);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : Stencil buffer - Wikipedia
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);.......
http://en.wikipedia.org/wiki/Stencil_buffer
TITLE : Stencil buffer - Wikipedia
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);.......
http://en.wikipedia.org/wiki/Stencil_buffer
TITLE : ShadowMapping with GLUT and GLSL
The shadowmap is rendered offscreen via an openGL Framebuffer Object (FBO). Only depth value are saved during rendition, there is no color texture bound to the FBO and color writes are disabled via glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)........
http://fabiensanglard.net/shadowmapping/index.php
Googleで検索

https://www.google.co.jp/#q=glColorMask