C 言語関数:glDepthRange サンプルコード

サンプルコードを検索した結果です。


TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-0-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-2-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : QOpenGLFunctions_4_5_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal).......
http://doc.qt.io/qt-5/qopenglfunctions-4-5-core.html
TITLE : The new Vulkan Coordinate System - Matthew Wellings
Where zd is zclip/wclip and f and n were set using glDepthRange(double n, double f). The default values of n and f were 0 and 1 respectively. Substituting in these defaults the z component of this transform simplifies to 遜zd + 遜........
http://matthewwellings.com/blog/the-new-vulkan-coordinate-system/
TITLE : glDepthRange function (Windows)
void WINAPI glDepthRange(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd318834.aspx
TITLE : Reversed-Z in OpenGL | nlguillemot
For completeness, calling glDepthRange(1.0, 0.0) is a neat alternative to flipping depth in the projection matrix........
http://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
TITLE : opengl - how does glDepthRange work? - Stack Overflow
glDepthRange(0,10.0);.......
http://stackoverflow.com/questions/14195857/how-does-gldepthrange-work
TITLE : Chapter 13 - OpenGL Programming Guide
glDepthRange(0.0, 1.0); /* The default z mapping */.......
http://www.glprogramming.com/red/chapter13.html
TITLE : Chapter 13 - OpenGL Programming Guide
* By default, glDepthRange() sets the mapping of the z values to [0.0,1.0]. Try modifying the glDepthRange() values and see how it affects the z values that are returned in the selection array........
http://www.glprogramming.com/red/chapter13.html
TITLE : GluProject and gluUnProject code - OpenGL Wiki
//This is only correct when glDepthRange(0.0, 1.0).......
http://www.khronos.org/opengl/wiki/GluProject_and_gluUnProject_code
TITLE : 3D Graphics with OpenGL - The Basic Theory
We can also set the z-range of viewport via glDepthRange():.......
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TITLE : 3D Graphics with OpenGL - The Basic Theory
glDepthRange(GLint minZ, GLint maxZ).......
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TITLE : glDepthRange()
* glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Thread: glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
glDepthRange().......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
I am bit confused with working of glDepthRange(). I have following doubts:.......
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Therefore, if you call glDepthRange(0.1, 0.6), near clip-plane distance will be mapped to 0.1 and far to 0.6. You'll use just 50% of the range........
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
TITLE : glDepthRange()
Answer to your second question is obvious; glDepthRange() does not perform any clipping. It is used just to manage how depth buffer values are calculated........
http://www.opengl.org/discussion_boards/showthread.php/184884-glDepthRange()
Googleで検索

https://www.google.co.jp/#q=glDepthRange