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TITLE : GLES30 | Android Developers
static void glDrawBuffers(int n, int[] bufs, int offset).......
http://developer.android.com/reference/android/opengl/GLES30.html


TITLE : GLES30 | Android Developers
static void glDrawBuffers(int n, IntBuffer bufs).......
http://developer.android.com/reference/android/opengl/GLES30.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glDrawBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glDrawBuffers(GLsizei n, const GLenum *bufs).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glDrawBuffers(1, l_GLDrawBuffers); // "1" is the size of DrawBuffers.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : Simple OpenGL example with GLFW, GLEW and OculusSDK 0.3.1 Oculus
glDrawBuffers(1, l_GLDrawBuffers); // "1" is the size of DrawBuffers.......
http://forums.oculus.com/developer/discussion/8152/simple-opengl-example-with-glfw-glew-and-oculussdk-0-3-1
TITLE : mujoco-py/mjvive.py at master ‘΅ openai/mujoco-py ‘΅ GitHub
gl.glDrawBuffer(gl.GL_COLOR_ATTACHMENT0).......
http://github.com/openai/mujoco-py/blob/master/examples/mjvive.py
TITLE : mujoco-py/mjvive.py at master ‘΅ openai/mujoco-py ‘΅ GitHub
gl.glDrawBuffer(gl.GL_BACK if ctx.con.windowDoublebuffer else gl.GL_FRONT).......
http://github.com/openai/mujoco-py/blob/master/examples/mjvive.py
TITLE : mujoco-py/mjvive.py at master ‘΅ openai/mujoco-py ‘΅ GitHub
gl.glDrawBuffer(gl.GL_COLOR_ATTACHMENT1).......
http://github.com/openai/mujoco-py/blob/master/examples/mjvive.py
TITLE : mujoco-py/mjvive.py at master ‘΅ openai/mujoco-py ‘΅ GitHub
gl.glDrawBuffer(gl.GL_COLOR_ATTACHMENT0).......
http://github.com/openai/mujoco-py/blob/master/examples/mjvive.py
TITLE : °ˆδŒ€‹†ŽΊ - Screen Space Motion Blur
glDrawBuffers(sizeof bufs / sizeof bufs[0], bufs);.......
http://marina.sys.wakayama-u.ac.jp/~tokoi/@date=20120904
TITLE : °ˆδŒ€‹†ŽΊ - Screen Space Motion Blur
glDrawBuffer(GL_BACK);.......
http://marina.sys.wakayama-u.ac.jp/~tokoi/@date=20120904
TITLE : glDrawBuffer function (Windows)
void WINAPI glDrawBuffer(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd318838.aspx
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