C 言語関数:glFeedbackBuffer サンプルコード

サンプルコードを検索した結果です。


TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html


TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-3-0.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : QOpenGLFunctions_3_3_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-compatibility.html
TITLE : glFeedbackBuffer function (Windows)
void WINAPI glFeedbackBuffer(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd373532(v=vs.85).aspx
TITLE : Chapter 13 - OpenGL Programming Guide
Call glFeedbackBuffer() to specify the array to hold the feedback information. The arguments to this command describe what type of data and how much of it gets written into the array........
http://www.glprogramming.com/red/chapter13.html
TITLE : Chapter 13 - OpenGL Programming Guide
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);.......
http://www.glprogramming.com/red/chapter13.html
TITLE : Chapter 13 - OpenGL Programming Guide
Establishes a buffer for the feedback data: buffer is a pointer to an array where the data is stored. The size argument indicates the maximum number of values that can be stored in the array. The type argument describes the information fed back for each vertex in the feedback array; its possible values and their meaning are shown in Table 13-1. glFeedbackBuffer() must be called before feedback mode is entered. In the table, k is 1 in color-index mode and 4 in RGBA mode........
http://www.glprogramming.com/red/chapter13.html
TITLE : Chapter 13 - OpenGL Programming Guide
Table 13-1 : glFeedbackBuffer() type Values.......
http://www.glprogramming.com/red/chapter13.html
TITLE : bugle-eps
The capturing process utilises the OpenGL feedback buffer (see glFeedbackBuffer(3)), which creates some inherent limitations. No per-fragment effects (such as texturing or bitmap rendering) are captured, not will vertex programs work correctly. Essentially, the colour of each vertex must be either directly specified or determined by the OpenGL lighting model........
http://www.opengl.org/sdk/tools/BuGLe/documentation/eps.7.php
TITLE : bugle-eps
bugle(3), glFeedbackBuffer(3).......
http://www.opengl.org/sdk/tools/BuGLe/documentation/eps.7.php
Googleで検索

https://www.google.co.jp/#q=glFeedbackBuffer