C 言語関数:glGetBooleanv サンプルコード

サンプルコードを検索した結果です。


TITLE : GLES11 | Android Developers
static void glGetBooleanv(int pname, IntBuffer params).......
http://developer.android.com/reference/android/opengl/GLES11.html


TITLE : GLES11 | Android Developers
static void glGetBooleanv(int pname, boolean[] params, int offset).......
http://developer.android.com/reference/android/opengl/GLES11.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-3-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : QOpenGLFunctions_4_3_Core Class | Qt GUI 5.9
void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean *params).......
http://doc.qt.io/qt-5/qopenglfunctions-4-3-core.html
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glGetBooleanv(GL_COLOR_WRITEMASK, save_color_mask);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : OpenGL Programming/Stencil buffer - Wikibooks, open books for an open world
glGetBooleanv(GL_DEPTH_WRITEMASK, &save_depth_mask);.......
http://en.wikibooks.org/wiki/OpenGL_Programming/Stencil_buffer
TITLE : jogl - How to enable quad-buffered stereo rendering
I set GLCapabilties.setStereo(true), but the flag is false in the chosen caps of the GLDrawable - a GLCanvas in my case. Actually, using a GLCapabiltiyChooser, none of the available modes has the stereo flag set to true. Accordringly a later query to glGetBooleanv(GL_STEREO, ..) returns GL_FALSE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : jogl - How to enable quad-buffered stereo rendering
I added the glGetBooleanv(GL_STEREO, ..) to these scripts and the returned value is GL_TRUE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : jogl - How to enable quad-buffered stereo rendering
> are no right buffers because glGetBooleanv(GL_STEREO, ..) returns GL_FALSE........
http://forum.jogamp.org/How-to-enable-quad-buffered-stereo-rendering-td938684.html
TITLE : ogl-samples/dsa.cpp at master 揃 g-truc/ogl-samples 揃 GitHub
glGetBooleanv(pname, param);.......
http://github.com/g-truc/ogl-samples/blob/master/framework/dsa.cpp
TITLE : glGetBooleanv function (Windows)
void WINAPI glGetBooleanv(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/ee872024(v=vs.85).aspx
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetBooleanv( GLenum ( pname ) , GLboolean * ( data ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : glGet : PyOpenGL 3.1.0 GL Man Pages
glGetBooleanv( pname , data ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glGet.html
TITLE : OpenGL ES 1.1 | Second Flush
void glGetBooleanv(GLenum pname, GLboolean * params);.......
http://secondflush2.blog.fc2.com/blog-entry-863.html
TITLE : GLAPI/glGet - OpenGL Wiki
void glGetBooleanv(GLenum pname, GLboolean * params);.......
http://www.khronos.org/opengl/wiki/GLAPI/glGet
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/es1.1/xhtml/glGet.xml
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGet.xml
TITLE : glGet
void glGetBooleanv( GLenum pname,.......
http://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml
TITLE : The Mesa 3D Graphics Library
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken.......
http://www.mesa3d.org/
TITLE : Problem with glGetFloatv
glGetBooleanv(GL_SHADER_COMPILER, &shader_compiler);.......
http://www.opengl.org/discussion_boards/showthread.php/176401-Shader-and-program-binary-loading
Googleで検索

https://www.google.co.jp/#q=glGetBooleanv