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TITLE : GL11 | Android Developers
abstract void glGetTexEnviv(int env, int pname, IntBuffer params).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html


TITLE : GL11 | Android Developers
abstract void glGetTexEnviv(int env, int pname, int[] params, int offset).......
http://developer.android.com/reference/javax/microedition/khronos/opengles/GL11.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : QOpenGLFunctions_2_0 Class | Qt GUI 5.9
void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params).......
http://doc.qt.io/qt-5/qopenglfunctions-2-0.html
TITLE : NyARToolkit/NyARGLDrawUtil.java at master ‘µ nyatla/NyARToolkit ‘µ GitHub
i_gl.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode........
http://github.com/nyatla/NyARToolkit/blob/master/utils/jogl/src/jp/nyatla/nyartoolkit/jogl/utils/NyARGLDrawUtil.java
TITLE : ƒRƒ~ƒbƒg: a6ec8a06e00feafd56fb379727868a0bc01ccf09 - nyartoolkit-and (git) - NyARToolkit for Android - OSDN
- i_gl.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode........
http://ja.osdn.net/projects/nyartoolkit-and/scm/git/nyartoolkit-and/commits/a6ec8a06e00feafd56fb379727868a0bc01ccf09
TITLE : Commit: bc64cbadcf99b914e5f24ee3df9d3fb77ad90da8 - nyartoolkit-and (git) - NyARToolkit for Android - OSDN
-+ gl_.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode........
http://osdn.net/projects/nyartoolkit-and/scm/git/nyartoolkit-and/commits/bc64cbadcf99b914e5f24ee3df9d3fb77ad90da8
TITLE : ”­“W•Ò01::ƒ}ƒ‹ƒ`ƒeƒNƒXƒ`ƒƒ - OpenGL de ƒvƒƒOƒ‰ƒ~ƒ“ƒO
* glTexEnv/glGetTexEnviv(GL_TEXTURE_SHADER_NV, ...).......
http://seesaawiki.jp/w/mikk_ni3_92/d/・%88・E¯ãƒ»%85・E¸ãƒ»%8A・%9401%3A%3A・E¥ãƒ»%9E・E¥ãƒ»E½E¥ãƒ»%81・E¥ãƒ»%86・E¥ãƒ»E¯ãƒ»E¥ãƒ»E¹ãƒ»E¥ãƒ»%81・E¥
TITLE : General FAQ|NVIDIA
* glTexEnv/glGetTexEnviv(GL_TEXTURE_SHADER_NV, ...).......
http://www.nvidia.com/object/General_FAQ.html
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