C 言語関数:glHint サンプルコード

サンプルコードを検索した結果です。


TITLE : Anti-Aliasing in OpenGL [C++] - Game Development Stack Exchange
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);.......
http://gamedev.stackexchange.com/questions/82465/anti-aliasing-in-opengl-c


TITLE : Anti-Aliasing in OpenGL [C++] - Game Development Stack Exchange
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);.......
http://gamedev.stackexchange.com/questions/82465/anti-aliasing-in-opengl-c
TITLE : Anti-Aliasing in OpenGL [C++] - Game Development Stack Exchange
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);.......
http://gamedev.stackexchange.com/questions/82465/anti-aliasing-in-opengl-c
TITLE : VRLib/DirectRender.cpp at master 揃 SoylentGraham/VRLib 揃 GitHub
// glHint( GL_* )........
http://github.com/SoylentGraham/VRLib/blob/master/jni/VrApi/DirectRender.cpp
TITLE : VRLib/DirectRender.cpp at master 揃 SoylentGraham/VRLib 揃 GitHub
glHint( GL_BINNING_CONTROL_HINT_QCOM, GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM );.......
http://github.com/SoylentGraham/VRLib/blob/master/jni/VrApi/DirectRender.cpp
TITLE : VRLib/DirectRender.cpp at master 揃 SoylentGraham/VRLib 揃 GitHub
glHint( GL_BINNING_CONTROL_HINT_QCOM, GL_DONT_CARE );.......
http://github.com/SoylentGraham/VRLib/blob/master/jni/VrApi/DirectRender.cpp
TITLE : Lazy Foo' Productions - Antialiasing and Multisampling
//Set blending glEnable( GL_BLEND ); glDisable( GL_DEPTH_TEST ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); //Set antialiasing/multisampling glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST ); glDisable( GL_LINE_SMOOTH ); glDisable( GL_POLYGON_SMOOTH ); glDisable( GL_MULTISAMPLE );.......
http://lazyfoo.net/tutorials/OpenGL/28_antialiasing_and_multisampling/index.php
TITLE : Lazy Foo' Productions - Antialiasing and Multisampling
Using glHint() we can tell the OpenGL driver how to do polygon smoothing antialiasing. Here we're telling the OpenGL driver to use the nicest line and polygon smoothing. Whether the driver will listen to our request is all up to the card vendor's (AMD, nVidia, Intel, etc) driver implementation........
http://lazyfoo.net/tutorials/OpenGL/28_antialiasing_and_multisampling/index.php
Googleで検索

https://www.google.co.jp/#q=glHint