C 言語関数:glLoadMatrixf サンプルコード

サンプルコードを検索した結果です。


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLoadMatrixf(float[] m, int offset) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java


TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glLoadMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLoadMatrixf(m, offset);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
public void glLoadMatrixf(FloatBuffer m) {.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mCurrent.glLoadMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java - platform/development - Git at Google
mgl.glLoadMatrixf(m);.......
http://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/MatrixTrackingGL.java
TITLE : Developing with ARToolKitWrapper and ARBaseLib [ARToolkit]
gl.glLoadMatrixf(ARToolKit.getInstance().getProjectionMatrix(),0);.......
http://archive.artoolkit.org/documentation/doku.php@id=4_Android%3Aandroid_developing
TITLE : Developing with ARToolKitWrapper and ARBaseLib [ARToolkit]
gl.glLoadMatrixf(ARToolKit.getInstance().queryMarkerTransformation(markerID),0);.......
http://archive.artoolkit.org/documentation/doku.php@id=4_Android%3Aandroid_developing
TITLE : iPhone 3D Programming
glLoadMatrixf(m_mirrorProjection.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glLoadMatrixf(m_projection.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glLoadMatrixf(m_projection.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glLoadMatrixf(m_mirror.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : iPhone 3D Programming
glLoadMatrixf(m_projection.Pointer());.......
http://chimera.labs.oreilly.com/books/1234000001814/ch06.html
TITLE : opengl - Replace glTranslatef and glRotatef with matrixes - Game Development Stack Exchange
glLoadMatrixf(_matrixModel.getTranspose());.......
http://gamedev.stackexchange.com/questions/61740/replace-gltranslatef-and-glrotatef-with-matrixes
TITLE : Advanced OpenGL in Processing 2.x 揃 processing/processing Wiki 揃 GitHub
gl.glLoadMatrixf(projMatrix, 0);.......
http://github.com/processing/processing/wiki/Advanced-OpenGL-in-Processing-2.x
TITLE : Advanced OpenGL in Processing 2.x 揃 processing/processing Wiki 揃 GitHub
gl.glLoadMatrixf(mvMatrix, 0);.......
http://github.com/processing/processing/wiki/Advanced-OpenGL-in-Processing-2.x
TITLE : Advanced OpenGL in Processing 2.x 揃 processing/processing Wiki 揃 GitHub
gl2.glLoadMatrixf(projMatrix, 0);.......
http://github.com/processing/processing/wiki/Advanced-OpenGL-in-Processing-2.x
TITLE : Advanced OpenGL in Processing 2.x 揃 processing/processing Wiki 揃 GitHub
gl2.glLoadMatrixf(mvMatrix, 0);.......
http://github.com/processing/processing/wiki/Advanced-OpenGL-in-Processing-2.x
Googleで検索

https://www.google.co.jp/#q=glLoadMatrixf