C 言語関数:glRecti サンプルコード

サンプルコードを検索した結果です。



glRecti( 400, 400, 450, 480 );.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php



glRecti( 350, 350, 380, 390 );.......
http://cse.csusb.edu/tongyu/courses/cs520/notes/intro.php
TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : QOpenGLFunctions_3_2_Compatibility Class | Qt GUI 5.9
void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2).......
http://doc.qt.io/qt-5/qopenglfunctions-3-2-compatibility.html
TITLE : glRecti function (Windows)
void WINAPI glRecti(.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd374021(v=vs.85).aspx
TITLE : glRecti function (Windows)
The glRecti(x1,y1,x2,y2) function is exactly equivalent to the following sequence:.......
http://msdn.microsoft.com/en-us/library/windows/desktop/dd374021(v=vs.85).aspx
TITLE : glRect : PyOpenGL 3.1.0 GL Man Pages
glRecti( GLint ( x1 ) , GLint ( y1 ) , GLint ( x2 ) , GLint ( y2 ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glRect.html
TITLE : glRect : PyOpenGL 3.1.0 GL Man Pages
glRecti( x1 , y1 , x2 , y2 ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/glRect.html
TITLE : c# - Using OpenGL32.dll in WinForms with HDC - Stack Overflow
static extern void glRecti(int x1, int y1, int x2, int y2);.......
http://stackoverflow.com/questions/35026663/using-opengl32-dll-in-winforms-with-hdc
TITLE : c# - Using OpenGL32.dll in WinForms with HDC - Stack Overflow
glRecti(X1, Y1, X2, Y2);.......
http://stackoverflow.com/questions/35026663/using-opengl32-dll-in-winforms-with-hdc
TITLE : osx - OpenGL Hello World on Mac without XCode - Stack Overflow
glRecti(200, 200, 250, 250);.......
http://stackoverflow.com/questions/7879843/opengl-hello-world-on-mac-without-xcode
Googleで検索

https://www.google.co.jp/#q=glRecti