C 言語関数:gluLookAt サンプルコード

サンプルコードを検索した結果です。


TITLE : gluLookAt
GLU#gluLookAt( GL10 gl,.......
http://atelier-yoka.com/dev_android/p_main.php@file=apigluglulookat


TITLE : gluLookAt
gluLookAt( gl, 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f );.......
http://atelier-yoka.com/dev_android/p_main.php@file=apigluglulookat
TITLE : gluLookAt
gluLookAt( gl, 100.0f, 200.0f, 200.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f );.......
http://atelier-yoka.com/dev_android/p_main.php@file=apigluglulookat
TITLE : gluLookAt
gluLookAt( gl, 0.0f, 0.0f, 200.0f, 100.0f, 50.0f, 0.0f, 0.0f, 1.0f, 0.0f );.......
http://atelier-yoka.com/dev_android/p_main.php@file=apigluglulookat
TITLE : gluLookAt
gluLookAt( gl, 0.0f, 0.0f, 200.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f );.......
http://atelier-yoka.com/dev_android/p_main.php@file=apigluglulookat
TITLE : c++ - How does gluLookAt work? - Game Development Stack Exchange
gluLookAt(.......
http://gamedev.stackexchange.com/questions/41940/how-does-glulookat-work
TITLE : c++ - How does gluLookAt work? - Game Development Stack Exchange
gluLookAt(.......
http://gamedev.stackexchange.com/questions/41940/how-does-glulookat-work
TITLE : c++ - How does gluLookAt work? - Game Development Stack Exchange
gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,.......
http://gamedev.stackexchange.com/questions/41940/how-does-glulookat-work
TITLE : 床井研究室 - トラックボール
gluLookAt(ex, ey, ez, tx, ty, tz, 0.0, 1.0, 0.0);.......
http://marina.sys.wakayama-u.ac.jp/~tokoi/@date=20040321
TITLE : OpenGL Tutorial
gluLookAt(1.0,1.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
What happens if the gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0) line in main is moved after the second glPushMatrix in display? Why does this occur? (Consider what happens to the modelview stack.).......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
gluLookAt(5.0,5.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
Now, consider what happens if the viewing transformation is changed e.g. the eye point is set to (0,0,7) instead of (5,5,5) (i.e. gluLookAt(0.0,0.0,7.0,0.0,0.0,0.0,0.0,1.0,0.0)). The lights still have the same identity MC->VC matrix, while the objects now have a different viewing transform - in the scene it appears that the lights have remained fixed, but the objects have moved........
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
gluLookAt(5.0,5.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
gluLookAt(1.0,1.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : OpenGL Tutorial
gluLookAt(0.0,0.0,10.0,0.0,0.0,0.0,0.0,1.0,0.0);.......
http://math.hws.edu/bridgeman/courses/324/s06/doc/opengl.html
TITLE : gluLookAt function (Windows)
void WINAPI gluLookAt(.......
http://msdn.microsoft.com/ja-jp/library/windows/desktop/dd368663(v=vs.85).aspx
TITLE : gluLookAt : PyOpenGL 3.1.0 GLU Man Pages
gluLookAt( GLdouble ( eyeX ) , GLdouble ( eyeY ) , GLdouble ( eyeZ ) , GLdouble ( centerX ) , GLdouble ( centerY ) , GLdouble ( centerZ ) , GLdouble ( upX ) , GLdouble ( upY ) , GLdouble ( upZ ) )-> void.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/gluLookAt.html
TITLE : gluLookAt : PyOpenGL 3.1.0 GLU Man Pages
gluLookAt( eyeX , eyeY , eyeZ , centerX , centerY , centerZ , upX , upY , upZ ).......
http://pyopengl.sourceforge.net/documentation/manual-3.0/gluLookAt.html
TITLE : gluLookAt : PyOpenGL 3.1.0 GLU Man Pages
gluLookAt( GLdouble(eyeX), GLdouble(eyeY), GLdouble(eyeZ), GLdouble(centerX), GLdouble(centerY), GLdouble(centerZ), GLdouble(upX), GLdouble(upY), GLdouble(upZ) ) -> None.......
http://pyopengl.sourceforge.net/documentation/manual-3.0/gluLookAt.html
Googleで検索

https://www.google.co.jp/#q=gluLookAt